Author Archives: David

Clockwork Empires: PC Gamer Interview, minor FAQ, & other such foolishness

(If you haven’t seen it yet, get yourself up to steam on the scuttlebutt surrounding Clockwork Empires with the PC Gamer preview: Clockwork Empires: a preview of Gaslamp Games’ Lovecraft-laden steampunk city-builder).

Interview

The good people at PC Gamer were also brave enough to interview the Gaslamp partners on the subject of Clockwork Empires: Interview: Gaslamp Games’ mad, incredible vision for Clockwork Empires

Various developers have been spotted on Clockwork Empires threads on the Bay 12 forums, Quarter to Three forums, and the SomethingAwful forums to answer your Burning Questions. Delighted minds are encouraged to round up the best responses and post them somewhere so we don’t have to.

Mini-FAQ

{ read this article }

Posted in Clockwork Empires, Interviews | Tagged , , , , , , , , , ,
16 Comments

Dungeons of Dredmor Patch 1.1.2

EDIT: Steam is the first out the door with the patch, in the middle of the night no less. Huzzah! — Nicholas

Coming at you from all available angles: It’s a patch! 

Patch Notes

This should be up tomorrow morning on Steam, and trickling out across various other distributors as they get to it. (For some people it might be as late as Monday due to time zone changes, people taking the day off, the Pterodactyl Gods Festival, etc.) A collection of changes is below the cut.

A quick note regarding Desura: while Desura got correctly updated builds from 1.0.11 to 1.1.1 if you use the Desura client, the standalone builds didn’t get updated. This is due to a miscommunication between us and Desura about who puts them up; we’ll be putting up full builds on schedule for you from now on at the same time as we do the in-client uploads. Sorry for the incovenience. Many thanks to Andrew Ferguson for setting up our build machine so we can do this.

And now the changelog:

{ read this article }

Posted in Dungeons of Dredmor | Tagged , , , , , , , ,
20 Comments

Conquest of the Wizardlands launched for Dungeons of Dredmor

The first transport is away! You may now begin conquering the Wizardlands on Steam. (We’ll keep you posted as other distributors come on-line.)

These Wizardlands aren't going to conquer themselves, you know.

Are you still here? Go get Conquest of the Wizardlands on Steam!

Features

  • Harness the expanded storage space of your very own Pocket Dimension where interdimensional gnomes probably won’t steal all your crafting-junk.
  • Explore the Wizardlands by trading Wizarding Graffiti with your friends and enemies alike to gain access to the fractured extra-dimensional domains of the Wizards.
  • Encrust your Equipment with our powerful new Encrusting System! Upgrade weapons and armour with powerful crusts, offering special abilities and horrifying instability effects as crust is encrusted upon crust!
  • Tackle new foes from the terrifyingly fun Baron Samedi to the small and annoying Cloud Gremlins who shoot small and annoying lightning bolts at you! Beware the Monstrous Rutabaga, scourge of the Vikings, who will run you down at unexpected speed with their monstrous dash ability.
  • New Monstrous Menagerie and Trophy Room menu screens to compel you further toward obsessive collectivism!
  • Diggle Hell. It’s a real place and you will go there if you are naughty. Beware the dark power of Vlad Digula!
  • A Whack of new skills: CommunistBanksterEgyptian MagicMagical LawParanormal Investigator, and Tourist! They are pictured thusly:

{ read this article }

Posted in Dungeons of Dredmor | Tagged , , , , , , , , ,
35 Comments

Conquest of the Wizardlands: August 1st

Wondering when you can begin exploring the forgotten dimensions of lost wizards? Then gather ’round, because Gaslamp Games is pleased to announce that the Conquest of the Wizardlands expansion for Dungeons of Dredmor will be launched on August 1st.

Let’s do that one more time with art.

Got it? Got it.

Lightning! Brax! The Bomb! Wizardly Empties! Diggles again! Conquest of the Wizardlands has it all!

Now let us hint ominously at Things To Come.

{ read this article }

Posted in Dungeons of Dredmor, Games, Gaslamp, Other Games | Tagged , , , , , , , , , , , , , , , , , , ,
25 Comments

Conquest of the Wizardlands: Pocket Dimensions & Banksters

What with all this talk of pocket dimensions and wizards and somesuch, we thought it would be helpful to give a little tour of the sorts of things you’ll see in the upcoming Dungeons of Dredmor expansion pack Conquest of the Wizardlands.

Daniel and I talked about how to approach writing this post and we’ve agreed to do something a little different that we haven’t done in quite some time. Instead of just listing the features, we’re going to dig a bit into the game design process and discuss the thoughts behind the decisions we made in coming up with these features and their functionality.

Let’s start with the big feature that may do the most to change how Dredmor is played.

Pocket Dimensions & You: A Room Without a View

{ read this article }

Posted in Dungeons of Dredmor, Game Design | Tagged , , , , , , , , , , , , , , , ,
30 Comments

A Dredmor Patch And A Very Special Dredmor Sale

As if today wasn’t exciting enough, we’re also releasing patch 1.0.11 for Dungeons of Dredmor – and we’ve put the game on sale for a fairly mad 70% off!

Brax is not pleased with this sale.

Buy Dungeons of Dredmor at 70% off! And the Realm of the Diggle Gods expansion, or the whole collection, or just pay 70% off nothing for the just-released free expansion pack (Which Must Be Named.)

There are also piles of mods available right now in the Steam Workshop for Dungeons of Dredmor!

Patch Notes Follow

{ read this article }

Posted in Dungeons of Dredmor | Tagged , , , , , , , , , ,
27 Comments

Dredmor Expansion: “You Have To Name The Expansion Pack” screenshots

You have to name the expansion pack tomorrow because You Have To Name The Expansion Pack is launching tomorrow! What will you name the expansion pack tomorrow, June 5th, when You Have To Name The Expansion Pack is released?*

* Admittedly, this is a rhetorical question. Feel free to share your expansion pack name in the comments though. 

To repeat: You Have To Name The Expansion Pack goes live tomorrow!

… and if you’re on Steam, so does the Dungeons of Dredmor Steam Workshop.

Neat-o!

Let us take this moment to review the features during this super-fun review! Gaslamp Games takes no responsibility for conniptions caused by experience of super-fun.

4 new skill-lines: Defend the queen with your steam-powered mechanical might as the Clockwork Knight, discover and utilize uniformly dangerous devices as the Rogue Scientist, use rocks to kill people the way nature intended as the Battle Geologist, and be a wizard that really wishes they were a warrior, with the skill that features one of the most ridiculously over-scripted spells in the game thus far, with Warlockery.

So I heard you like skills.

{ read this article }

Posted in Dungeons of Dredmor, Modding | Tagged , , , , , , , , , , , , ,
43 Comments

Free DLC & Steam Workshop support: June 5, 2012

It’s not quite as soon as we originally expected, but you can’t rush these sorts of things. A free DLC pack is like a relationship – it’s, um … this analogy is going nowhere. But if you really can’t wait, feel free to join in on the ongoing patch and DLC beta through our IRC channel.

Posted in Dungeons of Dredmor, Modding | Tagged , , , , , , , , , , ,
20 Comments