Conquest of the Wizardlands launched for Dungeons of Dredmor

The first transport is away! You may now begin conquering the Wizardlands on Steam. (We’ll keep you posted as other distributors come on-line.)

These Wizardlands aren't going to conquer themselves, you know.

Are you still here? Go get Conquest of the Wizardlands on Steam!

Features

  • Harness the expanded storage space of your very own Pocket Dimension where interdimensional gnomes probably won’t steal all your crafting-junk.
  • Explore the Wizardlands by trading Wizarding Graffiti with your friends and enemies alike to gain access to the fractured extra-dimensional domains of the Wizards.
  • Encrust your Equipment with our powerful new Encrusting System! Upgrade weapons and armour with powerful crusts, offering special abilities and horrifying instability effects as crust is encrusted upon crust!
  • Tackle new foes from the terrifyingly fun Baron Samedi to the small and annoying Cloud Gremlins who shoot small and annoying lightning bolts at you! Beware the Monstrous Rutabaga, scourge of the Vikings, who will run you down at unexpected speed with their monstrous dash ability.
  • New Monstrous Menagerie and Trophy Room menu screens to compel you further toward obsessive collectivism!
  • Diggle Hell. It’s a real place and you will go there if you are naughty. Beware the dark power of Vlad Digula!
  • A Whack of new skills: CommunistBanksterEgyptian MagicMagical LawParanormal Investigator, and Tourist! They are pictured thusly:

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Dredmor Patch 1.1.1

EDIT: The traditional Gaslamp Games “we broke your saves” 0-day hotfix can be found here. — Nicholas

As is the Gaslamp Games tradition honoured by our ancestors, with the release of an expansion (maybe you’ve heard of it? Wizardlands?) we are also adding and fixing a bunch of stuff in the core Dungeons of Dredmor game.

The patch will go live alongside Conquest of the Wizardlands, which will be launching very very very soon.

Edit: As for 10:55am on August 1st, The Patch is Live!

Some choice highlights:

  • Two new skills and weapon types have appeared: Daggers and Polearms!
  • Larger UI controls are now on a per-element basis, rather than a global setting.
  • Minibosses has been added!
  • Nerfed Promethean Magic again!  We can’t send eagles to attack your abdomen so this is the best we can do.
  • Oh, and we added a Raven.  I guess we could have used that, but it get its own bullet point.
  • Added a Pocket Dimension for all your storage needs!  Requires finding a suitable set of Wizard’s keys.
  • Total rewrite of savegame system.  Saved games are now stored in directories, and mods are now embedded in those saved games.  Now, when your Steam Workshop mods update, it won’t update in the game you have been playing (which was a bad idea).
  • Mods published to the Steam Workshop are now automatically tagged to describe their content (new rooms, skills, monsters, et cetera).
Full changelog after the break.
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We are really busy.

Working for the weekend.  Deadlines.  No time for coherent post.

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Dredmor’s *How* Old?

To our astonishment Dungeons of Dredmor is a year old today; we released the game on Friday, July 13th, 2011, and immediately followed it with about three patches. To say that the past year has been a bit of a roller-coaster is, perhaps, rather understating things.

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Conquest of the Wizardlands: August 1st

Wondering when you can begin exploring the forgotten dimensions of lost wizards? Then gather ’round, because Gaslamp Games is pleased to announce that the Conquest of the Wizardlands expansion for Dungeons of Dredmor will be launched on August 1st.

Let’s do that one more time with art.

Got it? Got it.

Lightning! Brax! The Bomb! Wizardly Empties! Diggles again! Conquest of the Wizardlands has it all!

Now let us hint ominously at Things To Come.

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Conquest of the Wizardlands: Pocket Dimensions & Banksters

What with all this talk of pocket dimensions and wizards and somesuch, we thought it would be helpful to give a little tour of the sorts of things you’ll see in the upcoming Dungeons of Dredmor expansion pack Conquest of the Wizardlands.

Daniel and I talked about how to approach writing this post and we’ve agreed to do something a little different that we haven’t done in quite some time. Instead of just listing the features, we’re going to dig a bit into the game design process and discuss the thoughts behind the decisions we made in coming up with these features and their functionality.

Let’s start with the big feature that may do the most to change how Dredmor is played.

Pocket Dimensions & You: A Room Without a View

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Dungeons of Dredmor: Conquest of the Wizardlands

Gaslamp Games is pleased to announce another entry in its ongoing series of hastily-named expansion packs: Dungeons of Dredmor: Conquest of the Wizardlands.

We had so much fun releasing Realm of the Diggle Gods last year* and the ridiculously under-priced You Have To Name the Expansion Pack (with Steam Workshop support) two weeks ago, that we decided to do it all again**.

* AKA “The Year With No Christmas”
** This time for real money rather than Digglebucks. Why? Because Nicholas’ voracious coffee addiction doesn’t pay for itself.

For the past four months, a secret strike team of game development commandos has been secretly crafting arcane components into something for you… something about wizards. Something about their lands. Yes, this summon you must join the Conquest Of The Wizardlands.

New Features:

  • Explore the Wizardlands! Trade Wizarding Graffiti with your friends and enemies alike to gain access to the fractured extra-dimensional domains of the Wizards using an innovative retro-inspired magic password system.
  • Harness the expanded storage space of your very own Pocket Dimension where interdimensional gnomes probably won’t steal all your crafting-junk.
  • Encrust your Equipment with our powerful new Encrusting System! Upgrade weapons and armour with powerful crusts, offering special abilities and horrifying instability effects as crust is encrusted upon crust!
  • Tackle new foes from the terrifyingly fun Baron Samedi to the small and annoying Cloud Gremlins who shoot small and annoying lightning bolts at you! Beware the Monstrous Rutabaga, scourge of the Vikings, who will run you down at unexpected speed with the monstrous dash ability.
  • Drunkenness!
  • New trophy screens, including a rewrite of the achievement system for off-line play (and people not using Steam)
  • Two new weapon types: Daggers and Polearms! (No really, they’re not Swords and Staves anymore!)
  • A whole WHACK of new Skills: Daggers, Polearms, Bankster, Communist, Paranormal Investigator, Magical Law, and more!
  • Minibosses!
  • A small, pleasant handful of usability fixes! (Which everyone with the core game will get for free, naturally.)
  • Enhanced sneakiness, monster sight cones, and alertness levels for more roguish gameplay! The only thing missing is a box you can carry around to hide in — unless you count an extra-dimensional box (see the first item in this list).
  • Diggle Hell. It’s a real place.
How and when you ask?

Price: $2.99.

Arrival: Pretty Darned Quick.

Screenshots:

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A Dredmor Patch And A Very Special Dredmor Sale

As if today wasn’t exciting enough, we’re also releasing patch 1.0.11 for Dungeons of Dredmor – and we’ve put the game on sale for a fairly mad 70% off!

Brax is not pleased with this sale.

Buy Dungeons of Dredmor at 70% off! And the Realm of the Diggle Gods expansion, or the whole collection, or just pay 70% off nothing for the just-released free expansion pack (Which Must Be Named.)

There are also piles of mods available right now in the Steam Workshop for Dungeons of Dredmor!

Patch Notes Follow

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