Communication is starting to get tough. We want to tell you guys about the brand new patch that has a bunch of awesome things in it, but it’s not quite ready. I can tell you about one thing that we haven’t told you yet though, regarding mods. I also want to talk about our lack of communication regarding the state of Odin.
First, Mods. We want to give the mod community a chance to get these fantastic creations in the hands of more people, get more feedback happening, more collaboration, and more generally awesome stuff coming out for people to play with. To do this, we are piloting a project with Valve and the Steam Workshop platform. Users will be able to search for mods, comment on them, rate and share them. The forum will still be here and we will do everything we can to make sure that the mods are available for non-steam users as well, but they have built this fantastic tool, it would be a shame not to use it to let people share content more easily. Details on how you guys can access the tools for this below.
We also want to tell you all about our new project: the real name of Project Odin, some screen shots that we have been working on, and answer any questions you might have about how it’s not a tower defence game. The reason we haven’t done this quite yet is that we need to make sure we’re doing things right: registering trademarks, copyrighting what we can, and all that other stuff that keeps games from being duplicated before they’re finished. It’s lame, I know. It’s also a big enough problem that it deserves a bit of our time. We didn’t do a lot of this stuff before Dredmor’s release, and we were lucky that it wasn’t a problem. I’d rather that we didn’t have to be lucky again. We are all really excited about this project, and it’s killing us to have to wait to tell you. Trust me, game development is way easier when you get to talk about it.
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