Category Archives: Dungeons of Dredmor

Late Night Dwarven Infomercials? Say It Ain’t So!

In celebration of Dwarven Craftsmanship Month, we at Gaslamp Games are pleased to present our new line of Late Night Dwarven Infomercials. Each video is lovingly seared with Potent Runes of Advertising and guaranteed to help you make the finest, most informed decisions about where to spend your entertainment dollar.

This video features the new Spring 2011 Trap line up, suitable for any discerning dungeon builder. Many have not heard that Dwarven Craftsmanship is finally available at rock-bottom prices, so please feel free to spread the love.

We will have some information about where to actually buy Dredmor, and how much it will cost, VERY shortly. Stay tuned!

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Dredmor Beta v0.93.2 : Crafting & Traps

0.93.2 is now out. The big piles of Fun here are crafting and traps. Shall I? Yes I shall: Let’s start with a screenshot.

Click to view full size.

I’ve got just about the full array of crafting skills here and am in the process of making some gold ingots to sell to Brax, whose potion shop I am standing in. The distilling widget has an outline of an apple in the ingredients box because I’ve selected the “Hard Cider” recipe.

You can also drag the inventory bag around to keep it in less-annoying spots on the screen. Yes, Dredmor is on the bleeding edge of  UI design!

{ read this article }

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Almost wrapped up Dredmor 0.93

About ready to ship the latest beta out to testers. We’ve been working ourselves very hard on this run up to the end of March; have had little time and energy to write (and man, my hand hurts from drawing sprites).

So to keep this cheap, here’s a little teaser of something we’ve been putting the icing on tonight:

Nicholas and I are both fans of Dwarf Fortress. If you are too, you may know something of what this implies about what we’re doing here.

On to 0.94 and victory!

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A Different Kind Of Magic

I think we’ve got a Gaslamp Admission to make: Sometimes we make decisions not because they are right from business perspective but because they would make things more funny.

At one point not too long ago I had just wrapped up outlining and drawing icons for every spell in the game — six schools of magic (the traditional Air, Earth, Fire, Water, Black, White) with eight spells each, so 64 48* total — when I spoke with Nicholas about a thought I had.

D: Right, so our spell school categories are basically [very] boring. I am not seriously suggesting we do anything about this, but they could be … much more interesting.
N: What did you have in mind?

{ read this article }

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Working hard on Dredmor beta 0.92

Let the Black Blood of the Earth flow, for Gaslamp is in crunch mode! (And I really ought to be polishing up the spells and some tilesets right now.)

This beta release is all about the spells. For example, from the school of “Mathemagic”:

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Immortal Machines podcast interview

Nicholas and I were interviewed on the Immortal Machines podcast (an affiliate of Colony of Gamers) last week by the good bunch of guys there who were far too patient with certain Gaslampy … excesses. Now you can listen in to learn dark secrets about the Dungeons of Dredmor — about the unnatural habits of Thrusties, why Nicholas should not drink a pot of coffee on an empty stomach, and how much Dredmor isn’t going to cost. Here’s the link:

Immortal Machines episode 47: Gaslamp Games and Dungeons of Dredmor (or try the CoG post of the same, if you like)

Much thanks to the Immortal Machines guys for letting us on and to Colony of Gamers and their wonderful community for all their support!

The real question now is if they will ever make the mistake of letting us back on.

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Dredmor the Roguelike

I’ve been trying to figure this out for myself for a while — is Dredmor a roguelike?

And confronted with the obvious (in the midst of recording the Immortal Machines podcast, even; good fun by the way, will post a link when it’s released), I’ll have to concede entirely on this point. To lay it out:

Why Dredmor is a roguelike

  • Dredmor’s gameplay is turn-based with the implicit movement/action-as-a-turn mechanic
  • Dredmor is definitely a dungeon crawler; you explore a dungeon, fight things, loot things, etc.
  • Dredmor uses random, emergent structures for gameplay instead of a linear narrative structures

{ read this article }

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You can’t have a Podcast without Pod People

David and I are being interviewed next Wednesday for the “Immortal Machines” podcast over at Colony of Gamers. If you have questions about Dungeons of Dredmor, Gaslamp Games, or anything else that you want to know about, head on over to their forums and get askin’.

The best part? Ask a question – if it gets answered, you’ll be entered to win a free copy of Dungeons of Dredmor!

Go now! Heed the call of the Wizard-Kings!

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