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Particles; The Homicidal Aurochs

Daniel and I are crunching a little bit this week in order to meet an internal deadline. (“El Dorado”, named after the mystical city that doesn’t really exist and has never been found; we only chose that codename because “Titanic” was apparently used for a Microsoft product.) We try to avoid it as a general rule – after Dredmor, which was released after we  crunched for about three months, non-stop, the old batteries need time to recharge – and were more or less successful doing this for the Dredmor expansion packs; however, we’re a little bit behind where we want to be and we need to do a little sprinting until the end of June in order to get everything back on track.

Daniel is hard at work on aurochs this week – killing them, and butchering them for their meat. This led to twenty-five homicidal aurochs immediately rampaging your settlement and killing everybody before you have a chance to collect your firearm.  He has subdued them… for now.

It also turns out that the singular form of “aurochs” is, actually, “aurochs”. Who knew? David, apparently.

You may recall me mentioning back in May, or so, that I’d started work on a particle system and editor for Clockwork Empires. At the end of last week, I had some of the particle system done but very little editor functionality, having promised that I’d “get to it, yes” – and then ending up doing things like, say, combat or more work on dynamics lines or any of the things that I would rather spend my time doing other than a particle system.

Finally, David started holding things hostage. FINE. Particle system. Right. Good. Editor? Writing? Blech.

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