All posts tagged with "Clockwork Empires: heating up the simulation genre"

How To Set People On Fire

Or another day of learning how to do Lua scripting with artists. (It’s easier than you think.)

It's simple, really.

Just click the button. You monster.

I’ve been excited about the possibilities for our scripting system to handle fire and fire propagation for some time and finally made the chance to start working on it this last week while I was delving into some combat scripting (and that with regard to making The Troubles With Fish People more aesthetically pleasing).

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