Two Small, Diggly Announcements

Two small announcements about the Diggle Plushie.

First, for those of you who are worried about international shipping – fear not! ShouldBee says it’s coming, and they will be setting it live as soon as they get back from PAX and everybody recovers from whatever variant of the death flu is going around this year.

Second, the first 100 people to order a Diggle Plushie will get, as an added bonus, an original sketch by a Gaslamp Artist Person (or me, if you’re very unlucky), on really nice, high-quality paper, signed by as many members of the Gaslamp crew that we can get to serviceably hold a pen.

Our operators are standing by.

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Diggle Plushies Pre-Order

Some of you may have noticed that certain people, including a Mr. TotalBiscuit, have been receiving the gift of Diggle Plushies at this week’s Penny Arcade Expo. That’s because, when we arrived at PAX, we were greeted with the following horrific, terrifying, nightmarish monster zoo:

If you would like in on this action, please consult the pre-order page provided here by the good folks at ShouldBee. We will have a more formal store announcement and links off of our website (and all that) later.

We have a few left at the expo. One of these guys could be in your hot little hands, as of tomorrow, if you show up at our booth wearing a Dredmor-themed costume.

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PAX 2012 Booth

Setup and ready to go!

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Clockwork Empires: PC Gamer Interview, minor FAQ, & other such foolishness

(If you haven’t seen it yet, get yourself up to steam on the scuttlebutt surrounding Clockwork Empires with the PC Gamer preview: Clockwork Empires: a preview of Gaslamp Games’ Lovecraft-laden steampunk city-builder).

Interview

The good people at PC Gamer were also brave enough to interview the Gaslamp partners on the subject of Clockwork Empires: Interview: Gaslamp Games’ mad, incredible vision for Clockwork Empires

Various developers have been spotted on Clockwork Empires threads on the Bay 12 forums, Quarter to Three forums, and the SomethingAwful forums to answer your Burning Questions. Delighted minds are encouraged to round up the best responses and post them somewhere so we don’t have to.

Mini-FAQ

{ read this article }

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Clockwork Empires: The Press Release

aka: “Project Odin”

August 27th, 2012 – Gaslamp Games, Inc., independent game developers and makers of the critically acclaimed Dungeons of Dredmor, are pleased to announce their new title, Clockwork Empires, for the Windows, OS X, and Linux platforms.

The Clockwork Empire is expanding! Brave people, seeking glory and wealth, are setting forth for uncharted lands in search of fame and fortune. This is a new age of Science – fearless naturalists, clever tinkerers, and brilliant inventors hold sway over the imagination of the common folk, wielding voltaic energies and constructing chromed brass clockwork engines. It is an age of The Arts – poets lie expiring on every street corner, crying for Reform and more laudanum, while the Empire Times spews forth from the great presses of the Capitol, filled with stories of inspiring hubris and adventure from The Colonies. It is an age of Trade – the many arms of the Imperial Chartered Antipodean Trading Company lurch across the oceans like the limbs of a commodity-crazed octopus, dredging untapped markets for wealth and glory. It is an age of Politics – scheming agents of the Empire skulk through the slums and grottoes of the colonies, dodging anarchist schemes and cultists’ rituals, and fulfilling secretive missions on behalf of Her Majesty the Queen. Meanwhile, in the Capitol, favours are curried in the Houses of Parliament and the Panopticon between the artistocratic Lords and the rising classes of Industrial Barons.

Fly the Union Cog over all three identified corners of the world!

But not all is well in the Empire. Strangers gather under lampposts and in bars, telling stories of Those That Live Beyond The Stars, operating in invisible geometries from another dimension. The Queen, some whisper, has been locked away at the behest of her own Prime Minister… but to what end? The Church of the Holy Cog prays for the salvation of the Empire, yet everybody fears the indescribable colors that trace lines through the darkest woods and beyond the reassuring glow of the gas-lamps. The fortunes of the Clockwork Empire are watched, silently, by unseen eye-clusters and malevolent entities trying to breach the walls of reality into this world.

Take on the role of a Junior Bureaucrat (Colonial Grade), sent forth to seek fame, promotions, and natural resources to feed the ever-hungry maw of industry and commerce. Build mighty colonies, fill them with magnificent factories and tortured machinery, and harness the power of steam and energies brought forth by determined, unregulated men and women of Science!

Glory is yours to seize; the world is yours to do with as you please. For fame and fortune, for Science, and for the Queen and the glory of the Clockwork Empires!

But wait, there’s more!

Herein, the good folk of Gaslamp Games present a small selection of their “penny dreadful” game development features, demonstrating wonders never-before seen in plebian entertainment:

  • Dynamic, city-building, citizen-simulating action. Every imperial subject has a purpose and agenda of their own, and their interactions are rich, exciting, and often lethal!
  • New “procedural extrusion” technology lets you design your colony the way you want! Buildings are procedurally generated and extruded directly from the aether to your specifications!
  • Tame the uncharted continents by land, sea, and air! Set forth in mighty Zeppelins to do battle with Sky Pirates, or take to the seas in search of fortune and probably sea serpents!
  • Create magnificent acts of plumbing, link together mighty gears, and build ominous Megaprojects!
  • Tangle with the machinations of malevolent entities! Scry the legacy of the Invisible Geometers, fumigate the baleful moon-fungus of the Selenian Polyps, and cleanse the scuttling creepiness and poor personal and moral hygiene of your everyday, average cultist.
  • Losing is still fun! When your colony fails miserably, earn medals, promotions, and titles as befits a true politician and scion of the Empire!
  • Multi-player mode, with up to 4 players, lets you co-operate with your closest friends to build a glorious city… or fight a horrifying economic battle to total annihilation!
  • Round-Robin mode lets you share your Clockwork Empires with friends! Take turns running a colony directly into the ground then argue for fun-filled hours about whose fault it was! (Like Monopoly but with more exploding Zeppelins!)
  • Rendered in glorious GaslampVision! Thrill as the colours are brought to life by Gaslamp’s team of caffeine-addled artists labouring under the technical specifications of our elite programmers* to bring you a game that is rendered in Each of the Three Dimensions! New multi-core technology by Actual University Students lets you use every last ounce of power in your computer to run a thrilling and vivid simulation!
    (* We’ll see about that, Nicholas. Soon. – David)
  • Featuring the new Dynamic Soundtrack Orchestra – the Soundtrack that Adjusts to Your Gameplay! (Mr. M. Steele, conductor)
  • No always-online DRM requirement, unlike certain other games we don’t want to mention. You know who you are and your mothers are very disappointed.
  • Comes complete with the Gaslamp Games Quality of Excellence that you know and love, and if you don’t like something you can mod it yourself in the best tradition of Empire Craftsmanship!

For more information, Gaslamp Games invites you to subscribe to their Awful Circular, available at www.gaslampgames.com on the Inter-Net Tubes.  For more exciting information about the latest Gaslamp Games endeavor, visit PC Gamer!

Cog Save the Queen! Huzzah and all that.

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Dungeons of Dredmor Patch 1.1.2

EDIT: Steam is the first out the door with the patch, in the middle of the night no less. Huzzah! — Nicholas

Coming at you from all available angles: It’s a patch! 

Patch Notes

This should be up tomorrow morning on Steam, and trickling out across various other distributors as they get to it. (For some people it might be as late as Monday due to time zone changes, people taking the day off, the Pterodactyl Gods Festival, etc.) A collection of changes is below the cut.

A quick note regarding Desura: while Desura got correctly updated builds from 1.0.11 to 1.1.1 if you use the Desura client, the standalone builds didn’t get updated. This is due to a miscommunication between us and Desura about who puts them up; we’ll be putting up full builds on schedule for you from now on at the same time as we do the in-client uploads. Sorry for the incovenience. Many thanks to Andrew Ferguson for setting up our build machine so we can do this.

And now the changelog:

{ read this article }

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Impending Patch Changelog

Greetings Dungeoneers! We’ve prepared an approximate list of the things going into this week’s bug-fix patch. The patch should be circulating through all the usual distribution channels some time next week; We’ll let you know when it happens.

CORE

  • FIXED: various issues with saving and loading games, including but not limited to your inventory disappearing, your save games breaking, and you losing levels when entering or leaving the pocket dimension
  • FIXED: insurance fraud payout on dead corpses
  • FIXED: primary stats not being buffed by skills
  • FIXED: game now runs correctly on machines with international localizations
  • FIXED: aggressively regenerate levels when a level has been deleted from a save game
  • FIXED: instructions now included on Magic Box pop-up
  • FIXED: sight radius could not be decreased
  • FIXED: flickering up/down buttons in the skills tree
  • FIXED: phantom slots on skills grid
  • FIXED: crash clicking “next” on tutorial button
  • FIXED: at low resolutions, wizard key falls offscreen at 2x mode
  • FIXED: magic box could be exploited to steal from shops
  • FIXED: Steam overlay not working in -opengl mode
  • FIXED: missing expansion2 caused problems with expansion3
  • FIXED: spell points could result in negative mana
  • FIXED: dagger and polearm bonuses now only apply when wielding a dagger or a polearm
  • FIXED: Confiscate Evidence allowed theft
  • FIXED: rutabagas would dash repeatedly at you, either killing you instantly or locking the game
  • FIXED: named monsters no longer spawn in Mysterious Portals in enormous piles
  • FIXED: clicking the Digest button in the pocket dimension no longer freezes the game
  • FIXED: item stacking problems
  • FIXED: buff stacking problems
  • FIXED: skill level is now actively checked when encrusting a weapon
  • FIXED: when we add a steam achievement, we also add the local achievement
  • FIXED: some local achievements
  • FIXED: transmuting monsters could repeatedly set off traps
  • FIXED: various other polymorphing monster crashes
  • Increased all monster perception values
  • Slightly nerfed first level polearm skill
  • Fixed polearm stance effects that weren’t firing
  • Made high level polearms harder to craft
  • “Platinum Ring” removed from Lucky Find spawnlist because it doesn’t exist
  • Radiant Aura, Magic Steel buff stacksize capped at 1
  • tweaked Healing Rain effect
  • tweaked This Root Shall Suffer to cause more suffering
  • fixed some random spelling and grammar
  • UI: darkened Krong popup dialog background to make icons easier to read
  • UI: darkened resistance & damage extension widgets to make icons easier to read
  • Master of Arms description updated to reflect chance of triggering “Suit Up”
  • removed unnecessary skill category tags
  • Tentacular Infestation bolt no longer infests you with tentacles when it hits others
  • Very Sharp Wall of Blades Stance now hits enemies with small amount of piercing/slashing when player is attacked

ROTDG

  • fixed Helm of Threepwood artifact quality
  • enhanced the Broadside skill
  • added a new sound for Broadside

YHTNTXP

  • Ravens now make proper sounds
  • Mage’s Mana Maille buff stacksize capped at 1
  • all eruptors spawn fewer traps
  • Clockwork Knight: teleport animations removed from movement-based spells
  • Puissant Veil now hits enemies with magic damage when player is attacked

COTW

  • decreased monster charge attack damage (see: deadly Rutabagas of death)
  • Communist healing skill may now fire commie debuffs
  • Hammer and Sickle can be found in the dungeon
  • Hammer is now craftable
  • Sandstorm nerfed (Sandstorm damages reduced, mana cost increased, additional player debuff added)
  • Asp Empowerment buff changed to fire less commonly
  • damage scaling added to “Alien Weapon” skill
  • added special craftable Communist Armour & Helm
  • Bailout should now remove fiscal responsibility
  • Pyramid Scheme can now trigger correctly
  • Reform and Opening now actually pays out
  • gave minor passive bonuses to Tourist & Paranormal Investigator
  • added missing item definitions for Helm of Ultimate Knowledge and Shrat’s Helm
  • added four new high-level daggers
  • added some more Wizardlands so we don’t keep running into that room with the Evil Clones all the time. (Wizardland Geometry may slightly change as a result.)
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Well, You Sure Conquested Those Wizardlands

The feedback from CotW has been overwhelmingly positive, and in some cases stark raving bonkers. We also didn’t expect to break the Steam Top 10 yesterday; we ended up at #8, failing to defeat our hated nemesis, Skyrim. Not bad for DLC for a 1 year old indie game that’s about Drunken Wizards. We are thrilled that everybody is enjoying it, and we encourage you to keep enjoying it. (Enjoy responsibly, lest you end up like the Wizardkings themselves.)

Some minor service announcements:

  • A hotfix for some of the save game compatibility issues with 1.0.11 save games (and below) has been posted to our forums.
  • We have two critical bugs that we’re trying to fix as soon as possible. First is a crash upon entering/leaving mysterious portals (the ones from Diggle Gods, *not* the Wizardlands) and entering the pocket dimension (from Wizardlands.) In the mean time, we strongly suggest avoiding Mysterious Portals, no matter how tempting they may appear, as they may occasionally corrupt your saves. (This is actually good advice for surviving the Dungeons in General)
  • Second, users with non-ASCII user names on Windows may not be able to save the game at all. (This happens with Polish and Korean versions of Windows.) We’re trying to reproduce this and resolve it ASAP.
  • There will probably be a minor “first round of seriously patching” patch in about a week. We’ve fixed a number of the worst issues (a handful of crashes, some severe bugs with encrusting instability) and have sorted out some gameplay stuff, and we’ll keep putting up fires as we spot them.
  • HIB users: you should be getting your builds either tomorrow or Monday. Desura users, you should be up to date; we have now finally sorted out the issues with selling the final two expansion packs on Desura as well, so we will hopefully be up and running sometime next week over there. We’ll let you know when this happens. HIB customers, we hope to have the ability for you to buy our expansions directly from us any day now as well through our new Humble Store.

As always, we thank you for our patronage and are thrilled to see everybody enjoying yourselves and discovering new things. Watching the forums exploding in laughter and death is one of the best parts of the job.

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