Author Archives: Nicholas

Two Small, Diggly Announcements

Two small announcements about the Diggle Plushie.

First, for those of you who are worried about international shipping – fear not! ShouldBee says it’s coming, and they will be setting it live as soon as they get back from PAX and everybody recovers from whatever variant of the death flu is going around this year.

Second, the first 100 people to order a Diggle Plushie will get, as an added bonus, an original sketch by a Gaslamp Artist Person (or me, if you’re very unlucky), on really nice, high-quality paper, signed by as many members of the Gaslamp crew that we can get to serviceably hold a pen.

Our operators are standing by.

Posted in Dungeons of Dredmor | Tagged , , , , , ,
14 Comments

Diggle Plushies Pre-Order

Some of you may have noticed that certain people, including a Mr. TotalBiscuit, have been receiving the gift of Diggle Plushies at this week’s Penny Arcade Expo. That’s because, when we arrived at PAX, we were greeted with the following horrific, terrifying, nightmarish monster zoo:

If you would like in on this action, please consult the pre-order page provided here by the good folks at ShouldBee. We will have a more formal store announcement and links off of our website (and all that) later.

We have a few left at the expo. One of these guys could be in your hot little hands, as of tomorrow, if you show up at our booth wearing a Dredmor-themed costume.

Posted in Dungeons of Dredmor | Tagged , , , , , , , , , ,
8 Comments

Impending Patch Changelog

Greetings Dungeoneers! We’ve prepared an approximate list of the things going into this week’s bug-fix patch. The patch should be circulating through all the usual distribution channels some time next week; We’ll let you know when it happens.

CORE

  • FIXED: various issues with saving and loading games, including but not limited to your inventory disappearing, your save games breaking, and you losing levels when entering or leaving the pocket dimension
  • FIXED: insurance fraud payout on dead corpses
  • FIXED: primary stats not being buffed by skills
  • FIXED: game now runs correctly on machines with international localizations
  • FIXED: aggressively regenerate levels when a level has been deleted from a save game
  • FIXED: instructions now included on Magic Box pop-up
  • FIXED: sight radius could not be decreased
  • FIXED: flickering up/down buttons in the skills tree
  • FIXED: phantom slots on skills grid
  • FIXED: crash clicking “next” on tutorial button
  • FIXED: at low resolutions, wizard key falls offscreen at 2x mode
  • FIXED: magic box could be exploited to steal from shops
  • FIXED: Steam overlay not working in -opengl mode
  • FIXED: missing expansion2 caused problems with expansion3
  • FIXED: spell points could result in negative mana
  • FIXED: dagger and polearm bonuses now only apply when wielding a dagger or a polearm
  • FIXED: Confiscate Evidence allowed theft
  • FIXED: rutabagas would dash repeatedly at you, either killing you instantly or locking the game
  • FIXED: named monsters no longer spawn in Mysterious Portals in enormous piles
  • FIXED: clicking the Digest button in the pocket dimension no longer freezes the game
  • FIXED: item stacking problems
  • FIXED: buff stacking problems
  • FIXED: skill level is now actively checked when encrusting a weapon
  • FIXED: when we add a steam achievement, we also add the local achievement
  • FIXED: some local achievements
  • FIXED: transmuting monsters could repeatedly set off traps
  • FIXED: various other polymorphing monster crashes
  • Increased all monster perception values
  • Slightly nerfed first level polearm skill
  • Fixed polearm stance effects that weren’t firing
  • Made high level polearms harder to craft
  • “Platinum Ring” removed from Lucky Find spawnlist because it doesn’t exist
  • Radiant Aura, Magic Steel buff stacksize capped at 1
  • tweaked Healing Rain effect
  • tweaked This Root Shall Suffer to cause more suffering
  • fixed some random spelling and grammar
  • UI: darkened Krong popup dialog background to make icons easier to read
  • UI: darkened resistance & damage extension widgets to make icons easier to read
  • Master of Arms description updated to reflect chance of triggering “Suit Up”
  • removed unnecessary skill category tags
  • Tentacular Infestation bolt no longer infests you with tentacles when it hits others
  • Very Sharp Wall of Blades Stance now hits enemies with small amount of piercing/slashing when player is attacked

ROTDG

  • fixed Helm of Threepwood artifact quality
  • enhanced the Broadside skill
  • added a new sound for Broadside

YHTNTXP

  • Ravens now make proper sounds
  • Mage’s Mana Maille buff stacksize capped at 1
  • all eruptors spawn fewer traps
  • Clockwork Knight: teleport animations removed from movement-based spells
  • Puissant Veil now hits enemies with magic damage when player is attacked

COTW

  • decreased monster charge attack damage (see: deadly Rutabagas of death)
  • Communist healing skill may now fire commie debuffs
  • Hammer and Sickle can be found in the dungeon
  • Hammer is now craftable
  • Sandstorm nerfed (Sandstorm damages reduced, mana cost increased, additional player debuff added)
  • Asp Empowerment buff changed to fire less commonly
  • damage scaling added to “Alien Weapon” skill
  • added special craftable Communist Armour & Helm
  • Bailout should now remove fiscal responsibility
  • Pyramid Scheme can now trigger correctly
  • Reform and Opening now actually pays out
  • gave minor passive bonuses to Tourist & Paranormal Investigator
  • added missing item definitions for Helm of Ultimate Knowledge and Shrat’s Helm
  • added four new high-level daggers
  • added some more Wizardlands so we don’t keep running into that room with the Evil Clones all the time. (Wizardland Geometry may slightly change as a result.)
Posted in Dungeons of Dredmor | Tagged , , , , , , ,
41 Comments

Well, You Sure Conquested Those Wizardlands

The feedback from CotW has been overwhelmingly positive, and in some cases stark raving bonkers. We also didn’t expect to break the Steam Top 10 yesterday; we ended up at #8, failing to defeat our hated nemesis, Skyrim. Not bad for DLC for a 1 year old indie game that’s about Drunken Wizards. We are thrilled that everybody is enjoying it, and we encourage you to keep enjoying it. (Enjoy responsibly, lest you end up like the Wizardkings themselves.)

Some minor service announcements:

  • A hotfix for some of the save game compatibility issues with 1.0.11 save games (and below) has been posted to our forums.
  • We have two critical bugs that we’re trying to fix as soon as possible. First is a crash upon entering/leaving mysterious portals (the ones from Diggle Gods, *not* the Wizardlands) and entering the pocket dimension (from Wizardlands.) In the mean time, we strongly suggest avoiding Mysterious Portals, no matter how tempting they may appear, as they may occasionally corrupt your saves. (This is actually good advice for surviving the Dungeons in General)
  • Second, users with non-ASCII user names on Windows may not be able to save the game at all. (This happens with Polish and Korean versions of Windows.) We’re trying to reproduce this and resolve it ASAP.
  • There will probably be a minor “first round of seriously patching” patch in about a week. We’ve fixed a number of the worst issues (a handful of crashes, some severe bugs with encrusting instability) and have sorted out some gameplay stuff, and we’ll keep putting up fires as we spot them.
  • HIB users: you should be getting your builds either tomorrow or Monday. Desura users, you should be up to date; we have now finally sorted out the issues with selling the final two expansion packs on Desura as well, so we will hopefully be up and running sometime next week over there. We’ll let you know when this happens. HIB customers, we hope to have the ability for you to buy our expansions directly from us any day now as well through our new Humble Store.

As always, we thank you for our patronage and are thrilled to see everybody enjoying yourselves and discovering new things. Watching the forums exploding in laughter and death is one of the best parts of the job.

Posted in Dungeons of Dredmor | Tagged , , , , , , , , ,
23 Comments

Dredmor’s *How* Old?

To our astonishment Dungeons of Dredmor is a year old today; we released the game on Friday, July 13th, 2011, and immediately followed it with about three patches. To say that the past year has been a bit of a roller-coaster is, perhaps, rather understating things.

{ read this article }

Posted in Dungeons of Dredmor, Games, Gaslamp | Tagged , , , , , , , , ,
23 Comments

Dungeons of Dredmor: Conquest of the Wizardlands

Gaslamp Games is pleased to announce another entry in its ongoing series of hastily-named expansion packs: Dungeons of Dredmor: Conquest of the Wizardlands.

We had so much fun releasing Realm of the Diggle Gods last year* and the ridiculously under-priced You Have To Name the Expansion Pack (with Steam Workshop support) two weeks ago, that we decided to do it all again**.

* AKA “The Year With No Christmas”
** This time for real money rather than Digglebucks. Why? Because Nicholas’ voracious coffee addiction doesn’t pay for itself.

For the past four months, a secret strike team of game development commandos has been secretly crafting arcane components into something for you… something about wizards. Something about their lands. Yes, this summon you must join the Conquest Of The Wizardlands.

New Features:

  • Explore the Wizardlands! Trade Wizarding Graffiti with your friends and enemies alike to gain access to the fractured extra-dimensional domains of the Wizards using an innovative retro-inspired magic password system.
  • Harness the expanded storage space of your very own Pocket Dimension where interdimensional gnomes probably won’t steal all your crafting-junk.
  • Encrust your Equipment with our powerful new Encrusting System! Upgrade weapons and armour with powerful crusts, offering special abilities and horrifying instability effects as crust is encrusted upon crust!
  • Tackle new foes from the terrifyingly fun Baron Samedi to the small and annoying Cloud Gremlins who shoot small and annoying lightning bolts at you! Beware the Monstrous Rutabaga, scourge of the Vikings, who will run you down at unexpected speed with the monstrous dash ability.
  • Drunkenness!
  • New trophy screens, including a rewrite of the achievement system for off-line play (and people not using Steam)
  • Two new weapon types: Daggers and Polearms! (No really, they’re not Swords and Staves anymore!)
  • A whole WHACK of new Skills: Daggers, Polearms, Bankster, Communist, Paranormal Investigator, Magical Law, and more!
  • Minibosses!
  • A small, pleasant handful of usability fixes! (Which everyone with the core game will get for free, naturally.)
  • Enhanced sneakiness, monster sight cones, and alertness levels for more roguish gameplay! The only thing missing is a box you can carry around to hide in — unless you count an extra-dimensional box (see the first item in this list).
  • Diggle Hell. It’s a real place.
How and when you ask?

Price: $2.99.

Arrival: Pretty Darned Quick.

Screenshots:

{ read this article }

Posted in Dungeons of Dredmor | Tagged , , , , , , , , , , , , , ,
85 Comments

Realm of the Diggle Gods Now Available for Desura

Yes, finally, Realm of the Diggle Gods is now available on Desura. Linux users, bask in the powerful new Desura Expansion Technology! (Many thanks to Tim Jung at Desura for patiently poking things with sharp pointy sticks.)

Buy it here: http://www.desura.com/games/realm-of-the-diggle-gods

Posted in Dungeons of Dredmor | Tagged , , , , ,
7 Comments

Dredmor 1.0.10 Status; The Future

Dungeons of Dredmor has now been updated across all distributions and all platforms: Steam, the Humble Download Page, Desura, and GameFly (our bonus new distributor!) So far, the only problem we are aware of is that the skills for Realm of the Diggle Gods are not installing correctly in the GameFly build only; we are looking into this with Gamefly, and hope to have it resolved as soon as possible. There have also been reports of some people being able to wear cheese as armour, but that’s neither here nor there.

The full change log for the patch is reproduced under the cut. If you have any feedback on the new patch – balance changes and complaints, bug reports, praise, suggestions, or simply wish to enjoy the complementary Lutefisk samples, please don’t hesitate to let us know on our forums.

So what do we do for an encore? Stand by for … three announcements.

In the mean time, why not buy some shirts? (Or, for that matter, stickers.)

{ read this article }

Posted in Dungeons of Dredmor, Gaslamp, Programming | Tagged , , , , , , , , ,
33 Comments