All posts tagged with "why is there more stuff in this patch"

Dungeons of Dredmor: Conquest of the Wizardlands

Gaslamp Games is pleased to announce another entry in its ongoing series of hastily-named expansion packs: Dungeons of Dredmor: Conquest of the Wizardlands.

We had so much fun releasing Realm of the Diggle Gods last year* and the ridiculously under-priced You Have To Name the Expansion Pack (with Steam Workshop support) two weeks ago, that we decided to do it all again**.

* AKA “The Year With No Christmas”
** This time for real money rather than Digglebucks. Why? Because Nicholas’ voracious coffee addiction doesn’t pay for itself.

For the past four months, a secret strike team of game development commandos has been secretly crafting arcane components into something for you… something about wizards. Something about their lands. Yes, this summon you must join the Conquest Of The Wizardlands.

New Features:

  • Explore the Wizardlands! Trade Wizarding Graffiti with your friends and enemies alike to gain access to the fractured extra-dimensional domains of the Wizards using an innovative retro-inspired magic password system.
  • Harness the expanded storage space of your very own Pocket Dimension where interdimensional gnomes probably won’t steal all your crafting-junk.
  • Encrust your Equipment with our powerful new Encrusting System! Upgrade weapons and armour with powerful crusts, offering special abilities and horrifying instability effects as crust is encrusted upon crust!
  • Tackle new foes from the terrifyingly fun Baron Samedi to the small and annoying Cloud Gremlins who shoot small and annoying lightning bolts at you! Beware the Monstrous Rutabaga, scourge of the Vikings, who will run you down at unexpected speed with the monstrous dash ability.
  • Drunkenness!
  • New trophy screens, including a rewrite of the achievement system for off-line play (and people not using Steam)
  • Two new weapon types: Daggers and Polearms! (No really, they’re not Swords and Staves anymore!)
  • A whole WHACK of new Skills: Daggers, Polearms, Bankster, Communist, Paranormal Investigator, Magical Law, and more!
  • Minibosses!
  • A small, pleasant handful of usability fixes! (Which everyone with the core game will get for free, naturally.)
  • Enhanced sneakiness, monster sight cones, and alertness levels for more roguish gameplay! The only thing missing is a box you can carry around to hide in — unless you count an extra-dimensional box (see the first item in this list).
  • Diggle Hell. It’s a real place.
How and when you ask?

Price: $2.99.

Arrival: Pretty Darned Quick.

Screenshots:

{ read this article }

Posted in Dungeons of Dredmor | Tagged , , , , , , , , , , , , , ,
85 Comments

An update on updates, Workshops and workshops.

Communication is starting to get tough.  We want to tell you guys about the brand new patch that has a bunch of awesome things in it, but it’s not quite ready.  I can tell you about one thing that we haven’t told you yet though, regarding mods.  I also want to talk about our lack of communication regarding the state of Odin.

First, Mods.  We want to give the mod community a chance to get these fantastic creations in the hands of more people, get more feedback happening, more collaboration, and more generally awesome stuff coming out for people to play with.  To do this, we are piloting a project with Valve and the Steam Workshop platform.  Users will be able to search for mods, comment on them, rate and share them.  The forum will still be here and we will do everything we can to make sure that the mods are available for non-steam users as well, but they have built this fantastic tool, it would be a shame not to use it to let people share content more easily.  Details on how you guys can access the tools for this below.

We also want to tell you all about our new project: the real name of Project Odin, some screen shots that we have been working on, and answer any questions you might have about how it’s not a tower defence game.  The reason we haven’t done this quite yet is that we need to make sure we’re doing things right: registering trademarks, copyrighting what we can, and all that other stuff that keeps games from being duplicated before they’re finished.  It’s lame, I know.  It’s also a big enough problem that it deserves a bit of our time.  We didn’t do a lot of this stuff before Dredmor’s release, and we were lucky that it wasn’t a problem.  I’d rather that we didn’t have to be lucky again.  We are all really excited about this project, and it’s killing us to have to wait to tell you.  Trust me, game development is way easier when you get to talk about it.

{ read this article }

Posted in Dungeons of Dredmor, Gaslamp | Tagged , , , , , ,
9 Comments