I’ve been trying to figure this out for myself for a while — is Dredmor a roguelike?
And confronted with the obvious (in the midst of recording the Immortal Machines podcast, even; good fun by the way, will post a link when it’s released), I’ll have to concede entirely on this point. To lay it out:
Why Dredmor is a roguelike
- Dredmor’s gameplay is turn-based with the implicit movement/action-as-a-turn mechanic
- Dredmor is definitely a dungeon crawler; you explore a dungeon, fight things, loot things, etc.
- Dredmor uses random, emergent structures for gameplay instead of a linear narrative structures