All posts tagged with "entire in-game commodity economic model replaced with upgrading hats into taller hats"

What We Learned At Steam Dev Days

Like many of the other privileged few of the PC Game Development World, Daniel and I attended Steam Dev Days last week. We met a number of lovely people, and unlocked crates filled with things that are potentially unstable but nonetheless have high economic demand.

We also went to a series of valuable, inspirational talks by Valve employees in which they explained their strategies for game development and how they do business. The effect on our game development has been startling. We think you will be pleased by our new business model.

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