All posts tagged with "changelogs"

Technical Status Update: A Young Lad’s Message From The Front

Dear Father,

(We have an icon for this!)

(We have an icon for this!)

I am writing from the Trenches at Gaslamp. The final, long, hard push for Early Access is almost upon us; Major Jacobsen says we’ll go over the top any day now. At night I sleep with my keyboard as is Tradition, and think of home. How is home? Where is home? Does it still exist? Are the cats alive?

Will this war ever end?

The Horror.

The Horror.

The men tell me that they have assembled a Changelog; I have annotated it for you so that you may know that we are fighting the Brave Fight here at home, and that soon there will be Release In Our Time. I am pretty sure that Mr. Whitman now has Trenchfoot in his Shoulderblade, and will have to have it Removed with a Scalpel. Mr. Best seems like he will not last much longer; his delerium is fevered and he talks about going back to University and finishing his Doctorate. Meanwhile, they fight the good fight, and many small tickets have been fixed including the fact that doors claim to cost one plank, and do not. It is the duty of every man to care for his tickets, that we may seek victory over TheĀ [REDACTED].

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Posted in Clockwork Empires | Tagged , , , , , , , , , , , , , , , ,
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Patch 1.0.6 Changelist

… I swear, when I started working on Dredmor I had more hair on the top of my head. Time to go get the razor.

In happier, hairier news: Patch 1.0.6 is coming down the hopper. Our entire motivation for Patch 1.0.6 is to ensure that, when we release the Linux version, we can simultaneously release Windows and OS X versions that have the same set of gameplay changes and new items… so patch 1.0.6 is not as large as patch 1.0.5. It is also not as large as 1.0.5 because, well, we’ve mainly been working on the Linux port and new distribution stuff. We hope to have a *huge* slate of announcements within the next week or so about where you will be able to buy Dredmor; Chris Dykstra, our Director of Business Developmentation, has been working the phones so that we can distribute for you so hard, so bad, so smooth, that you’re never going to want to buy games from anybody else, ever again.

Nonetheless, here is your changelog:

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Posted in Dungeons of Dredmor, Programming | Tagged , , , , , ,
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