Category Archives: Dungeons of Dredmor

Dredmor IRC channel? You heard it here first…

Somebody has set up a Dredmor IRC channel on #dredmor at FOSSNet. I can’t guarantee we’ll hang out, but we’re kicking it there now.

EDIT: Apparently, there is a Web Chat Thing you can use here: http://webchat.fossnet.info/?channels=#dredmor — enjoy!

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Answering Unasked Questions

I figure it would be useful to take some time to address some points of speculation raised in various forums. Oh yes, we read what you write. Wherever Dungeons of Dredmor is mentioned, we’re all over that. (Thanks Google.) But enough faffing about, I’m going to respond to a few points raised out in the Internetlands.

Well … one more bit of faffing around first.

Dredlike

Those eyebrows are out of this world.

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Preview Roundup & Beta Thoughts

These are exciting days at Gaslamp Games. Publicity is kicking up momentum and the game is nearing completion. A handful of sites have been writing previews for Dungeons of Dredmor (hey, if you’re a writer, drop us a line to the contact email in the sidebar). Our beta testers have been furiously breaking things as well and I’ve got a few thoughts on that to share.

And here’s a diggle.

But let’s have a look at those previews first eh?

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Ten Screenshots from Dredmor v0.94.3+

…With commentary.

Our Dredmor version numbering system has run off the rails a bit as we’ve done a lot of builds in a short time period due to quick turnaround on tester feedback. Regardless, I just did a little playthrough with a focus on our smithing craft skill and took screenshots as I went along. I’ll even try to remember what I was doing at the time of each shot.

Let us begin this tour. Be sure to click on any thumbnail to view it full size.

1.  The title screen. I’ve still got to do a polish round on this art (and I think we’ve got some work to do on wherever that tutorial button is supposed to lead).

2. Choosing the difficulty of the game. I’m still amazed at home readily certain-people-who-know-who-they-are have beaten Going Rogue. It does help us find out which skills to nerf, thankfully. … I’m going to go medium, because I’m really in this for taking screenshots.

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New Trailer Up!

As Dungeons of Dredmor approaches a release – and yes, folks, it will still be before Duke Nukem Forever – we have put together this fabulous new trailer to show you what we’ve been working on.

Additionally, we now have a website up at http://www.dungeonsofdredmor.com where you are encouraged to sign up to be notified the moment that Dredmor ships – and, as an added bonus, if you enter your e-mail in our handy little drop-box, you will automatically be entered into our free Dredmor give-away contest. Go check it out!

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Of Stairs And Such Twisted Architectures

Yes, this is the post on stairs alluded to by Nicholas a few days ago! And it is actually just about stairs. … But it might well tell a story which informs all manner of gameplay design processes carried through the development of Dungeons of Dredmor.

To start: Dredmor needs stairs. They’re the classic portal between dungeon levels in roguelikes, and as much punk-rawk pleasure as I’d take in flouting convention, this is one we’re rolling with. (Portals to sub-dimensions and doors to sub-rooms will have to come in the expansion.)

Here are our wonderful stairs being wonderful at us; on the left some down-stairs, on the right some up-stairs:

They’re lovingly cut into the dungeon walls and use of the stairs is implicit in walking onto them. Simple enough. It was not always so.

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More Dredmor Beta Shots

It turns out I haven’t put any new screenshots on the front page since Dredmor v0.90. Considering we’re about to hit Dredmor v0.95 in the run up to release, something had to be done. Let’s get to it!

Click on the image to view full-size.

Dungeons of Dredmor Screenshot 19

Here (in the above shot) I’ve found a Diggle Nest room absolutely full of junk. (The over-clutter is due to an issue in the dungeon building that’s compressed all the items in a full level into a space smaller than intended.)

Diggle Eggs? Good eating. And I’m getting some good use out of my Thaumite Infection wand to kill these guys.

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