All posts tagged with "who runs cabbagetown"

Ripe for Harvest! (And the CE rev30 Update)

Upcoming “Early Access” Launch of Clockwork Empires

On Friday, August 15th Gaslamp Games is going to be launching Clockwork Empires on Steam Early Access. We’ve been hard at work stoking the boilers and polishing the cogs for the big day. If I may be so bold: the game receives noticeable jumps in quality as each patch is released and we’re pleased with how things are coming along.

We will, by the way, be updating the Clockwork Empires: Development Progress page alongside the Steam launch so you can follow along with the overview of project progress as we transition from “Earliest” to “Early” Access. (Speaking of, the latest Clockwork Empires update patch notes can be found at the bottom of this post.)

Around here, it’s not just knife-fights and musical numbers – sometimes we even do some game design! Let’s talk about what people really play Clockwork Empires for: cabbage.

Farming Overhaul

That's no pumpkin!

(For our sharp-eyed readers: Can you find the pumpkin that isn’t a pumpkin?)

No, this is about farming actually. Farming got an overhaul and I’m going to talk about it.

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Hot Testing Action and Starvation

The Gaslamp Games office is heating up.

Top Men sweat furiously, cursing script errors and crashes. Top Buttons are unbuttoned, frantic SVN commits hammered out. Meanwhile Daniel “Action CEO” Jacobsen blasts some Kenny Loggins to set the mood. In other words, we’re implementing a stricter quality control protocol for pushing test builds of the game as we get closer to the danger zone. People have been putting decisive, serious looks on their faces while they nod with their arms crossed.

Cooking! It's pretty important.

Cooking! It’s really important now, actually.

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So That Happened.

GDC happened! And with it, some exciting announcements that we have been selfishly hoarding for people who deal in the trafficking of humans (to their websites).

Why hello there.

Steam Knight of Her Majesty’s 1st Armoured Guards Regiment reporting for duty.

First, we announced that we will be releasing Clockwork Empires in some sort of paid early access model this spring, with more details to come soon. We decided to run it this way a couple of months ago, but we’ve been discussing it internally for a long time. Clockwork Empires is just a good fit for the process. It’ll be a new experience every time you play it, and we can use the way that people are playing the game to inform our design priorities. Also we can sneak in stuff so if you pull up your game after an update some new and weird things can surprise you, and that’s awesome.

More importantly, we announced the Steam Knight, cleverly hidden in plain sight this whole time, who may be armed with a grenade launcher or one (or two) of a number of other gigantic weapons! There are turrets as well: the Minum Gun Turret (“what we have and what the fishpeople do not”), which can be deployed to protect yourself from waves of Eldritch horrors, crudely armoured bandits in the Grand Australian Tradition, as well as The Stahlmarkian Menace. There are some issues with them so we disabled them for the press build (take THAT press!), but we will soon fix the bug that allows every character in your settlement to sit in the same turret seat and never leave. Ever.

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