All posts tagged with "patch fiascos"

Bride of the Scorpion Diggle

EDIT: Hotfix below! See below the cut.
EDIT 2: OS X users, we are working on getting you something as fast as we can, but it will likely be after boxing day. (This is mainly due to the fact that I am on the road, and have no access to a Mac.) That said, we are aware of the situation and you guys are my first priority.

First off, my apologies for both letting the teleportation glitch – and our resulting slow response time – happen. In the case of the glitch happening: patch 1.0.9 got rushed in order to try and get it out before the holidays; this turned out to be a bad move. It was my judgement call, and in hindsight we should have given it more QA time (although, interestingly, we did test old saves) and just released it after Boxing Day. In the case of the response time… this is a little more entertaining. Daniel gave me the word, via cellphone, that something was wrong; unfortunately, at the time I was stuck on a Grayhound headed for the middle of nowhere, visiting relatives – having previously been lulled into a false sense of security by the quiet patch reception caused by… well, by the patch not actually being released yet.

Oops.

Mad panic ensued – which is not easy to do on a bus – but I managed. Having now recovered the laptop, and having now found wireless Internet thanks to the good people at Starbucks, we have some answers.

First off: yes, we can fix your save games. I will be putting up a hotfix tonight; I’m not sure how fast we will be able to get things onto Steam and Desura. Humble Bundle users – since this only actually affects 1.0.8 savegames, you *should* be okay.

Second off: this only affects save games made with Dredmor 1.0.8. Dredmor 1.0.9 saves should be fine.

Again, I apologize for this mess and will be coming up with some additional QA improvements in the future.  I will personally find some way to make it up to you in January with something awesome.

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