All posts tagged with "marketing"

Alpha release of Starfarer by Fractal Softworks

Official Friend-of-Gaslamp Alex Mosolov just released the first alpha of his indie space-combat/rpg/sandbox game “Starfarer”, now available to customers who pre-order the game (at half price!).

Congratulations to Alex for shipping this release!

There is some Gaslamp involvement with Starfarer, I should add: All graphics were done by myself (David) and SF’s sound was made by our own Mr. Matthew Steele (who made all the sound and music for Dredmor).

I want to thank Alex for having me work on his game – it’s incredibly fun to draw spaceships and planets and it’s been a project I’ve wanted to do since I was 10 years old. It should be said also that in part Alex has made Gaslamp Games and Dredmor possible by hiring me to work on his game.

We also owe a lot of thanks to Alex for helping us test many painfully early in-development versions of Dungeons of Dredmor.

So best of luck to him on sales and the future of Starfarer and Fractal Softworks!

You can pre-order Starfarer from the Fractal Softworks page here. It runs on Windows, Mac OS, and Linux.

You can read more about the game’s features and planned development in the features section and the faq as well as follow development on the Fractal Softworks blog (which I occasionally post to as well). Additional screenshots and videos can be found in the media section.

Posted in Other Games | Tagged , , ,
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Dredmor Comics: The Curse, page 1

Okay, done. With page one of five. (This is going to take longer than I expected.)

This is a comic I’m drawing to promote Dungeons of Dredmor which has been written by the talented Mr. Vining, our lead programmer, and illustrated by myself. I’m going to do these as a series so, uh, stay tuned for more in the next … some period of time.

Click the image below to view the full first page.

Posted in Dungeons of Dredmor | Tagged , , , ,
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The Part Of Making Games That Isn’t Making Games

  1. Make game
  2. ???
  3. Profit!

Something is missing here, see, and what’s missing is what really does the trick for the commercial indie game development thing. It is those developers that can fill in point number 2 that are successful, I think, regardless of any sort of brilliance in point number 1 (and sometimes making up for a lack of it).

We’re all doing something to carry some of the weight of step two, Derek handling hosting and coding online things, Daniel spearheaded incorporation and is our business guy probably because everyone else hates the idea of doing it more, and Nicholas has shadowy “industry connections”.

As for me? I do art. And it turns out there’s more to a game than the graphics.

{ read this article }

Posted in Dungeons of Dredmor, Gaslamp, Website | Tagged ,
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