.. Hello? Anyone here? No?
Then I guess it’s just me on the job today. Everyone else is still on vacation.
I suppose I could be persuaded to share a couple tidbits in a short post. You guys have been terribly patient over the holidays so I guess you’ve earned it.
(And this is what I get for falling to The Plague and taking weirdly offset vacation time. On the up side, I used a pitcher of week-old coffee to anoint myself lead programmer and used my new-found sense of intellectual invincibility to write some absolutely fascinating Lua script to convert our Lua entity definitions to XML readable by the UI system so that we can display commodities in UI widgets. I’m hyperventilating just writing about that one.)
(No, but seriously: Regular expressions! Oh man.)
Dodos, Buildings, and the road to Alpha
Daniel suggested that I should pick out some of the juicier fixes and additions from the change log of our latest internal test build and talk about them; it’s also probably instructive to show some of the feedback. Our internal test build of Clockwork Empires is now on Revision 18. We usually do builds about once a week, but this week we had to do an Old-Timey Dredmor-Style Hotfix for Revision 18 because it introduced a bug where people kept spastically trying to pick up and put down shovels, and so now we are at Revision 18A. Some edited highlights:
Dodos: The least dangerous game.
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