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A Miner Problem

Edit: If you came here looking to read about biomes because we accidentally linked the email sendout to this page rather than the proper post, well, just go to the correct post here!

It’s me again! And you know what that means: we’re overhauling one of Clockwork Empires’ gameplay systems and I’m here to talk about it.

It’s got to do with these things.

This time it’s ore and metalworking. Like many of our systems that end up getting overhauled, ore’s legacy mostly relates to the game’s context at the start of Early Access. We needed a way for people to acquire and smelt ore before mines were added to the game, so we created Ore Surface Nodes that you can mine without a building! We eventually implemented proper underground mines, but the system was opaque and confusing, so most players – understandably – stuck with what they know, and that’s surface ore. Thus they were popular and we didn’t remove them.

{ read this article }

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