All posts tagged with "dredmor"

Dungeons of Dredmor now available on Desura!

Dungeons of Dredmor is now available for Windows and 32-bit/64-bit Linux on Desura! Yes, that’s right, we’re on the best thing to come out of Australia since Mann Co. Buy it now, play it on Windows, and enjoy the Linux version as soon as the Desura client for Linux is out of beta testing. (They tell me that this should be any day now.)

Better yet, we’ll sweeten the pot! Click this button, and get Dungeons of Dredmor for 10% off – this week only! That’s right – you can go out and buy yourself Dungeons of Dredmor for only $4.49.

Desura Digital Distribution

Posted in Dungeons of Dredmor, Front Page, Games, Gaslamp, Website | Tagged , , , , ,
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Patch 1.0.6 is now live!

We’ve uploaded Dredmor 1.0.6 to Steam, and it’s all yours to enjoy. Let us know if anything asplodes.

EDIT: Changelog copied and pasted from the changelog below. I’m sure some other stuff snuck in, too, but we’ll see. For the guy who keeps asking us to support 150% DPI fonts – we had a fix in, but it turns out it broke all of Windows XP and I had to take it out this morning. So we’re still working on your problem. 🙂

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Posted in Dungeons of Dredmor | Tagged ,
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Patch 1.0.6 Changelist

… I swear, when I started working on Dredmor I had more hair on the top of my head. Time to go get the razor.

In happier, hairier news: Patch 1.0.6 is coming down the hopper. Our entire motivation for Patch 1.0.6 is to ensure that, when we release the Linux version, we can simultaneously release Windows and OS X versions that have the same set of gameplay changes and new items… so patch 1.0.6 is not as large as patch 1.0.5. It is also not as large as 1.0.5 because, well, we’ve mainly been working on the Linux port and new distribution stuff. We hope to have a *huge* slate of announcements within the next week or so about where you will be able to buy Dredmor; Chris Dykstra, our Director of Business Developmentation, has been working the phones so that we can distribute for you so hard, so bad, so smooth, that you’re never going to want to buy games from anybody else, ever again.

Nonetheless, here is your changelog:

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Posted in Dungeons of Dredmor, Programming | Tagged , , , , , ,
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The Roadmap

Here’s a transcription of what Nick posted on the forums earlier today (just to get people to maybe check out our shiny new toy), we’ll endeavor to keep the blog the de-facto “news” source.

I’ve been directed to post some interesting stuff on the forums about what we’re doing next, in order to get as many new people using them as we can. So that said, here’s the plan going forwards, courtesy of today’s company meeting. (Which did, in fact, involve swords.)

– 1.0.6: Linux support and a handful of the more interesting things that need to be fixed. I’d like to get this to the beta testers by Monday. I’d like to do it earlier, but the first part of the week is consumed by rubbish Real Life Stuff. So we’ll see what happens.

– 1.0.7: More fixes, and the introduction of a Super Secret Thing that we’ve… well, I may have talked about it before, and I wanted it to get in for the original game, but I didn’t. So I think we’ll put it in for 1.0.7. Again, I’d like a turnaround of about a week, a week and a half.

– 1.0.8: If necessary, more fixes. This patch may not exist, depending on where we set our cutoffs for 1.0.6 and 1.0.7. Hopefully, we get the female character in by this point.

– 1.1.0: Mod support, including bumping all the strings out of the EXE and into an XML file for the usage of various translation teams. (We have a *really* cool translation announcement coming up later this week, by the way.)

and then various support patches for 1.1.0 moving forward.

There is also the little matter of an expansion pack. Gaslamp as a company – and myself, personally – are universally opposed to charging you for things that should be in the core game. We’re committed to fixing every single one of the one hundred and forty-nine issues in the bugtracker for Dredmor, and we will keep adding more Stuff to the core game every time we send out a patch, so that you always get a little something extra.

We don’t want to try to sell you 99 cent horse armour, either. That’s just… lame.

That said, people have actually *asked* us for an expansion pack, so we have to make one. We think we have a concept for an expansion pack that does justify being spun off to a paid expansion, as opposed to being Horse Armour or Eyebrow Wigs or whatever, and we will be moving on this front as soon as we are happy with the state of the core game. (That is to say, Not Yet. Not For A Long Time Yet.) In typical Gaslamp fashion, said expansion pack will probably be about the price of a package of potato chips. Crawl players will like it. It also won’t be anything you couldn’t put in yourself with the mod support, so in effect we will be putting up an Officially Sanctioned Mod and inviting you to buy it from us. I think this is a reasonable policy. I have no idea when this will be done, either. If I had to pull an estimate out of my posterior, I would guess six months or so. It’ll mainly be frontloading on the art side and less on the code side, and will be something that the company will collectively move on after 1.1.0.

There should also be an announcement about Merch in a few weeks. Buy Merch. BUY MERCH.

So that’s the roadmap going forwards. Questions? Comments? Let us know! That’s what we’re here for.

Posted in Dungeons of Dredmor, Modding | Tagged , , , ,
29 Comments

Patch 1.0.5 Is Now Up

The Windows version of Dungeons of Dredmor has now been updated to patch 1.0.5. (OS X users: we’re having one last Lion Issue, so we are working hard to resolve this; you guys should have your patch either later today or tomorrow. Probably tomorrow.)

Let us know what you think in the comments. Also please remember that this is not intended to be the end-all and be-all of fixes; this simply addresses everything we got done. (I have another one hundred and thirty seven issues, of varying levels, in the bugtracker, so we’ll be addressing your favourite issues as soon as we can.)

Changelog below. We’re pretty sure we did some other stuff that we’re forgetting.

EDIT: There will also be a leaderboard wipe in a bit.

EDIT EDIT: The leaderboards have been reset. Have fun, folks.

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Posted in Dungeons of Dredmor, Game Design, Games, Gaslamp, Programming | Tagged , , ,
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Patch Status

Hi, folks!

We’re still grinding away on the next patch; this is slightly complicated by the fact that I am moving on Sunday, so my apartment furniture consists of nothing but my desk, chair, and a never-ending sea of boxes. There are two practical sides to this, however. The first is that I will be in the same city as David, which can only increase The Madness. Gaslamp will have shared offices again! David may yet drink decent coffee, if I have anything to do with it! And so forth. The second consequence is that I was originally slated to begin a Ph.D in Computer Science as of September; this has now been pushed back to January 2012 so we can wrestle the madness a little bit more, and ensure that Gaslamp is well set up to work on the next thing. (Who knows if I make it there in January, either. At the rate things are going, all bets are off. Dredmor may have spelled the end of my academic career… or not. Who knows. It worked for Jeff Vogel…)

That said: our planned next revision hums along at a good pace. My working notes on the things that have actually been fixed are below: subtract these from the most recent list we put up to get an approximate idea of the amount of work is remaining. I’m considering splitting this into smaller patches, so we can get this out sooner rather than later; at the same time, I want to make sure that we … well, for a lack of a better term, that we get everybody’s pet issues. 🙂 If you want to participate in our Exciting Dredmor Blooper Beta Bonus Round, send us an e-mail to ilovetocrash@gaslampgames.com (really) and tell us why you want to be one of our Exciting Patch Testers. Preference will be given to those who participated in the beta, to those who have been active in the community with assembling bug reports and tracking things, and to those with existing QA experience.

Okay. List of things we’ve done so far… is below.

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Posted in Dungeons of Dredmor, Game Design, Games, Gaslamp, Programming | Tagged , , ,
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Obligatory Press Post

As game developers, we have to put up links to our Press Clippings on the company weblog so we have some place to send our parents (who still don’t believe we have real jobs.) So now, it’s time for the Gloat Walk:

Rock Paper Shotgun: “I survived the nameless horrors summoned by the Shrine of Eyeballs. I fought cybernetic aliens, hulking Djinn, moustache golems. I even survived the Monster Zoo, the dreaded room packed wall-to-wall with bloodthirsty enemies – twice. I didn’t survive the blade trap…”

Press X or Die: “It’s a good sign when you’d rather play the game you’re supposed to review than actually review it. I am afraid to run Dungeons of Dredmor again because I’ll spend another hour on it (at best). Sadly, I had to get screenshots for the article, so I lost another 2 hours summoning moustache golems and killing diggles.”

Game Informer: “Dungeons of Dredmor isn’t Diablo III. It’s not even Dungeon Siege III, but it makes no pretensions about it. The game barely takes itself seriously enough to have proper swords, much less tell an epic story or rewrite the rules of a genre. Gaslamp Games’ mission was to make a fun, accessible, lighthearted dungeon crawl with enough interesting mechanics to make exploring the game’s systems as intriguing as diving through its dungeon. Dungeons of Dredmor is a solid success in those terms, and easily exceeds expectations for its five-dollar price tag.”

Game Pro: “I’m quite taken with this roguelike; it feels like a game that came out of nowhere and hits all of the dungeon-crawl buttons — steep challenge, lots of loots, and a ton of monsters. Throw in its humor and soundtrack and you’ve got a roguelike that should appeal to anyone who likes a good dungeon-crawl.”

and Wired, of all people, featured us in their list of “7 Fantastical Indie RPGs worth playing” (alongside such distinguished company as Recettear and Cthulhu Saves The World.)

Have you written about Dredmor? We’d love to hear from you. Would you like to write about Dredmor? Send us e-mail to our increasingly-buried contact list, and we’ll see if we can help you out. Want to talk Dredmor? Same deal.

Posted in Dungeons of Dredmor, Gaslamp | Tagged ,
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Laundry Day

“When you find yourself in a hole, the first thing to do is to stop digging.” — Ancient Diggle Proverb

Today, I caught up on my sleep and did all my laundry. Small things, but necessary, especially if you have ever seen what three weeks of laundry looks like. I also started taking stock of the bug pile. So since you’re all wondering, here are some Mild Announcements.

– We have hired Chris Triolo to do some art for us; in particular, he will be providing us with a female hero for Dredmor (Something that I have always wanted) and a handful of new monsters. Chris has promised to “rein in his salty language”, whatever that means. Welcome aboard, Chris – and just remember: when the new hideous demons start killing people, it’s Your Fault. Chris will be working on these as soon as he gets some of his other contract work wrapped up, and we look forward to letting you all play Dredmor as a woman with massive eyebrows.

– We have gotten Valve to set us up with an opt-in beta program; particularily active community users, and general masochists, will be invited to participate in our Advance Patch Testing Program. More on this as soon as we get it set up.

– I now have a working Mac development environment of my very own, which means Mac users will be getting the same level of love as their Windows brethren from now on. (Linux users, we love you too. I hope to have some good things to say about this soon enough.)

– I now have a version of Dredmor that can test three hundred save games for compatibility in five minutes. (Seriously? This is the best thing ever.)

I have also gone through the bug and balance pile and have started working out what is going to get into the next patch. The following is a draft list of what we are planning to address, collectively, for 1.0.4. If your favourite bug or balance issue isn’t here, don’t worry – we are thinking about it, and we will address That Lame Skill You Really Want To Love eventually. I don’t have an ETA for when we will get through this list, but I will let you know. Real life – plus Company Drinking and Cigars on Saturday – will delay the start of work on this, so realistically I will start working on the next patch on Monday. The biggest issue towards getting this done in a timely manner is that, as previously mentioned, I am moving on the first of August. This, traditionally, means chaos, but it also means David and I will be sharing an office space again… and this can only mean more madness that will please the Elder Gods.

Ye olde Patch 1.0.4 issue list is below:

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Posted in Dungeons of Dredmor, Gaslamp | Tagged ,
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