A mighty sewer-brew toast to the birthday of Matthew, our esteemed sound-crafter who toils in a meat-abusing quest to please your auditory needs!
All posts tagged with "being silly"
Working hard on Dredmor beta 0.92
Let the Black Blood of the Earth flow, for Gaslamp is in crunch mode! (And I really ought to be polishing up the spells and some tilesets right now.)
This beta release is all about the spells. For example, from the school of “Mathemagic”:
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A Rather Dredly Birthday
A barrel of sewer brew and well-preserved, fishy birthday wishes to our oft-abused web djinn, Derek. Cheers!
David’s Gaslamp Workspace
In a comment one Kyzak requested a post on work environs – who am I to deny such a request?
So come, dear reader; let me give you an exclusive tour of my workspaces.
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Indie Game Bingo
A Very Dredmor Birthday
– Just wishing Nicholas, our bold programming wizard, a very Dredmor birthday. Today we unshackle him from his hole in the Code Mines and allow him all the sewer-brew he can pour into his gullet. Cheers!
The Essential Attributes of a Dubious Hero
In which David rambles about why Caddishness is a character attribute in Dungeons of Dredmor
I was listening to some podcast on RPG design a while back, I forget the name of it (killer opening, eh?), and there was a line of thought brought up that went something like: “What is your RPG about?” “Hope.” “Why isn’t that a stat in the game?”
And this struck me: A game is about the mechanics of the game, regardless of what overt theme is overlaid in stilted cut-scenes. The optimal gameplay path is the message.
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