… and there’s a tutorial, ya’know.

(We’re close to the end/the beginning and Gaslamp is antsy to announce a ship date. But we can’t do that just yet. Yes: working hard. Especially Nicholas with his pile of hatred incarnate, see: bugtracker todo list.)

Beta testers: We’ve finally added a tutorial! Unfortunately you’ve probably all learned everything in it through an education of pain & countless deaths.

Other people: Although we’ve made a game that’s found most people dying to drinking acid or being savaged by a horde of small bird-like animals in the first minute or so of play, we’ve been good enough to have scripted up a fun little set of tutorials to teach a bit of how to play Dredmor – using items, skills, UI interaction, and such.

As a game built on roguelike foundations the key to Dredmor is the core concept of each action taking a single “turn”. Yes, it’s a turn-based game. But there are many turns and they are taken quickly each time you do anything — take a step, execute an attack, cast a spell, drink a potion, open a door, and so on — so the flow of the game has a fluidity to it while allowing you to effectively pause the action and take your time to consider your tactical options whenever you so desire. And you will certainly need to.

Here are some shots, 1. of the tutorial list and 2. of a poor diggle that’s about to get a final education in bomb-throwing.

Now I know that you hardcore players are not about to get excited about a set of tutorials, but consider what happens when we open up the scripting that made them possible. It could allow for some very interesting possibilities both in official expanded content (which I’ll probably have a heavy hand in) and for modders who want to push the game past what we at Gaslamp ever imagined possible.

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Retro and Pixel Fumes

We’re still working on Dredmor, and that price post and distributor announcement is coming, I swear.

While you wait, though, why not take Inaria out for a spin? It costs the same amount as Dredmor will – $4.99 – and while it’s not a roguelike, I find myself instantly remembering what it was like to be… six, seven? … and playing Ultima: Quest of the Avatar on the original Nintendo Entertainment System, desperately wanting to make RPGs, and not just any RPGs but the RPGs I saw in my head. I suddenly remembered working with the DC Games RPG Toolkit – a very early, shareware toolkit for making Ultima-style games, sort of what RPG Maker might have been like if it was written in 1987 by a bunch of Europeans who had never even heard of Final Fantasy – and trying to shoehorn whatever I wanted to achieve – whatever that was! – into a program that was clearly not designed to accommodate my grand, nebulous vision.

The dark secret of retro gaming is that when you revisit these old, early giants of your youth, they’re never as good as you remember them being. They’re slow, sludgy, grindy, full of filler and stodge, and ultimately an exercise in patience and frustration that we all played because it was perfectly okay to play a game where you had to make maps with graph paper. This is where Inaria comes in: it’s the game we all remember playing, and not the game that we actually played with all of its faults and limitations.

For five dollars, you owe it to yourself to remember what it was like to be five. Me? I find myself remembering why I started doing this, which is a very easy thing to lose sight of when you’re working on a game and it feels like it will never end.

You can find Inaria at http://www.viridiangames.com/ and I hope you will give it a whirl. (Did I mention there’s chiptunes and dancing?)

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A Price for Dredmor

We can now announce that the price for Dungeons of Dredmor is $4.99. There will be more on this later, including the hows and whys of this decision, but we think it’s the right one.

More fun announcements coming soon! Watch this channel!

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On Mod Support

Very briefly, because people keep asking: “Can you make mods for Dungeons of Dredmor? What is the plan for modding for Dredmor?” Emphatically: a) yes, b) what is contained below.

{ read this article }

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On Shipping

Time for more coffee; while that brews, let’s do a blog post. Let’s talk about polish, a topic that is near and dear to my heart. (EDIT: Now with addendum.)

First off, an enormous thank you to all our beta testers. Dredmor is so much better now than it was two weeks ago, and this is thanks to your input, crash bugs, feedback suggestions, gameplay complaints, and balance issues. Hang in there guys, I know you’re burnt out. For everybody not in the beta: hang in there, we’re so close to the end it’s amazing. There have been times when I thought this day would never come.

So what *are* we working on? Polish, mainly.

There was a thread on the Positech Games blog that gave me a few ideas about what to write about while I wait for coffee. Cliff… well, I don’t actually know why I read his blog; he mainly spends his time writing about a) how awful it is to be an indie, b) why everybody should be paying $29.99 for Gratuitous Space Battles, and c) how horrible it is to have to deal with municipal planning authorities in the United Kingdom. (The last complaint is fairly universal.) Meanwhile, Alex Mosolov, whose game Starfarer you should all be playing, just gets on with making a game, and is letting you pre-order for $10 and suffer along with him as he works on the alpha. Guess whose attitude I like more? And guess who just posted, excitedly, that he decided to quit his job to work on his company full-time? (Also, unlike Gratuitous Space Battles, Starfarer actually lets you pilot a spaceship. I think that’s a selling point.)[1]

That said, I usually get ideas for blog posts from reading the Positech blog, so there you go. Today’s post at Cliff’s blog was the usual “Argh Indie Pricing” thread. We still haven’t made a pricing announcement for Dredmor other than the < $10 thing, but we do have one in mind. It’s a shame that the final price for Dredmor isn’t higher, but there is a recession on and I will be the first to admit that there is a lot of competition out there for your gaming dollar. Nothing new there. The next game we make, we are committed to having production values that clearly justify a $19.99 price, both to ourselves and everyone else. That’s all there is to it. What is interesting in that thread, though, is the following comment from a poster – a comment that has massive, incredible value:

If there’s something I want to say it’s this:
Indie games need more polish to be able to sell for more.
Most devs don’t have the money for that amount of polish, but they do have the time, even if it means taking a part time job to survive. If a game looks unpolished, with bad graphics, bad sound quality, music, uninteresting characters etc, then no matter if it’s indie or not, it will fail, and people won’t want to buy it, not at the full price.

Yes, exactly what he said.

{ read this article }

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Preview Roundup 2 + Beta Madness-Vortex

Here at Gaslamp we’re in brain-rending beta vortex of madness mode. I’ll try to piece together a couple thoughts at the end of the post, but first a couple more previews:

From Gamer CredentialsDungeons of Dredmor Preview – suddenly diggles, thousands of them!

It’s hard to believe, but just about a week ago Daynab (a Dredmor beta tester) wrote up this quick preview of Dungeons of Dredmor. All I’ll say is that he’s been a big help and Dredmor has come a huge distance in this short time.

And from Paul’s 8bit Patio : Indie Test Drive : Dungeons of Dredmor Beta (Roguelike/RPG)

Paul Soares was good enough to make a video of Dungeons of Dredmor gameplay for his Indie Test Drive series in which he gives a good introduction to the variety of ways to die in the game. Check it out:

And how about a word on Beta and Crunch?

{ read this article }

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Dredmor IRC channel? You heard it here first…

Somebody has set up a Dredmor IRC channel on #dredmor at FOSSNet. I can’t guarantee we’ll hang out, but we’re kicking it there now.

EDIT: Apparently, there is a Web Chat Thing you can use here: http://webchat.fossnet.info/?channels=#dredmor — enjoy!

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Answering Unasked Questions

I figure it would be useful to take some time to address some points of speculation raised in various forums. Oh yes, we read what you write. Wherever Dungeons of Dredmor is mentioned, we’re all over that. (Thanks Google.) But enough faffing about, I’m going to respond to a few points raised out in the Internetlands.

Well … one more bit of faffing around first.

Dredlike

Those eyebrows are out of this world.

{ read this article }

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