Author Archives: Nicholas

Dungeons of Dredmor now available on Desura!

Dungeons of Dredmor is now available for Windows and 32-bit/64-bit Linux on Desura! Yes, that’s right, we’re on the best thing to come out of Australia since Mann Co. Buy it now, play it on Windows, and enjoy the Linux version as soon as the Desura client for Linux is out of beta testing. (They tell me that this should be any day now.)

Better yet, we’ll sweeten the pot! Click this button, and get Dungeons of Dredmor for 10% off – this week only! That’s right – you can go out and buy yourself Dungeons of Dredmor for only $4.49.

Desura Digital Distribution

Posted in Dungeons of Dredmor, Front Page, Games, Gaslamp, Website | Tagged , , , , ,
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On the Arcane Devilry of the Linux Port

As we noted in the previous blog update, we now have Linux binaries. In fact, we snuck them into the Steam distribution, so that those of you who bought the game from us on Steam can install it and run it natively on Linux. The port is done! It’s up to date. The distribution methods, though, are a bit arcane… so pay attention! There will be a quiz.

There will be two – at least! – separate channels for purchasing a Linux build of Dungeons of Dredmor that do not require fiddling about with WINE. This option is only suggested if you bought the game on Steam for Windows, and want to run it under Linux. If you have *not* purchased the game, we recommend you wait until we have a better distributor for your needs. That said, the following is a crash course in how to build it.

1. Install WINE. Install Steam under WINE. Install Dredmor, from Steam, under WINE.

2. Find where Steam has hidden Dredmor on your computer. In general, it will be somewhere like Steam/steamapps/common/Dungeons of Dredmor

3. Copy all that stuff out onto your Linux box in the location of your choice.

4. From that directory, run chmod +x Dredmor* {amd64,x86}/*

5. Run Dredmor.

6. Note that Diggles are not like penguins, and will not give you free software and/or herring. In fact, they want to kill you.

Linux is still somewhat in beta, as it hasn’t gotten much testing. Please let us know how it goes.

Posted in Dungeons of Dredmor, Programming | 31 Comments

Patch 1.0.6 is now live!

We’ve uploaded Dredmor 1.0.6 to Steam, and it’s all yours to enjoy. Let us know if anything asplodes.

EDIT: Changelog copied and pasted from the changelog below. I’m sure some other stuff snuck in, too, but we’ll see. For the guy who keeps asking us to support 150% DPI fonts – we had a fix in, but it turns out it broke all of Windows XP and I had to take it out this morning. So we’re still working on your problem. 🙂

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Patch 1.0.6 Update; Dredmor Twitter Fiction Contest Results

Patch 1.0.6 has now been sent to the beta testers. As soon as we get the all clear, we’ll fire it your way. Thanks for being so patient. (Beta testers: if you’re on WINE, you can try the Linux build too! Dump everything out of your Steam install with WINE, and you should be able to just run “./Dredmor”, a little shell script which autoselects the correct build, x86 or amd64. You may have to chmod +x some files, I’m not sure.) The Changelog is still as posted, with the exception of the addition of some additional support for the WASD controls (which now break more things, open more things, flip more things, and are generally more useful than ever before) and correct proc assignment to crossbows (if you have a crossbow with Thaumites, only your crossbow will shoot Thaumites.)

In other news, we ran a 140-character Twitter fanfiction contest last week on our Twitter feed (which you can read here if you are so inclined.) A selection of the entries, and the eventual winner, has been rounded up for your pleasure…

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Posted in Dungeons of Dredmor, Gaslamp, Modding, Programming | Tagged , , , , , ,
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Patch 1.0.6 Changelist

… I swear, when I started working on Dredmor I had more hair on the top of my head. Time to go get the razor.

In happier, hairier news: Patch 1.0.6 is coming down the hopper. Our entire motivation for Patch 1.0.6 is to ensure that, when we release the Linux version, we can simultaneously release Windows and OS X versions that have the same set of gameplay changes and new items… so patch 1.0.6 is not as large as patch 1.0.5. It is also not as large as 1.0.5 because, well, we’ve mainly been working on the Linux port and new distribution stuff. We hope to have a *huge* slate of announcements within the next week or so about where you will be able to buy Dredmor; Chris Dykstra, our Director of Business Developmentation, has been working the phones so that we can distribute for you so hard, so bad, so smooth, that you’re never going to want to buy games from anybody else, ever again.

Nonetheless, here is your changelog:

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Posted in Dungeons of Dredmor, Programming | Tagged , , , , , ,
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Patch 1.0.5 Is Now Up

The Windows version of Dungeons of Dredmor has now been updated to patch 1.0.5. (OS X users: we’re having one last Lion Issue, so we are working hard to resolve this; you guys should have your patch either later today or tomorrow. Probably tomorrow.)

Let us know what you think in the comments. Also please remember that this is not intended to be the end-all and be-all of fixes; this simply addresses everything we got done. (I have another one hundred and thirty seven issues, of varying levels, in the bugtracker, so we’ll be addressing your favourite issues as soon as we can.)

Changelog below. We’re pretty sure we did some other stuff that we’re forgetting.

EDIT: There will also be a leaderboard wipe in a bit.

EDIT EDIT: The leaderboards have been reset. Have fun, folks.

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Posted in Dungeons of Dredmor, Game Design, Games, Gaslamp, Programming | Tagged , , ,
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PAX Meet Up Reminder

Ladies and gentlemen, we are doing this. See you on the top floor of the convention center – floor 6 – between the Unicorn and Serpent theaters, today, at 7 PM.

We have cardboard signs.

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Penny Arcade Expo! Dinner and Drinks!

As stated in our previous post, we will be attending Penny Arcade Expo. As we are curious as to what sort of people actually play Dredmor, we propose an exercise called:

DINNER AND DRINKS WITH GASLAMP (but mainly drinks)

To participate in this exercise: join us this Saturday, at 7 PM on Level 6 of the Convention Center, inbetween the Unicorn and Serpent Theatres and in front of the “PC Area”. (You may consult this map here – if you wish.) We will have some sort of a sign. Once enough people have assembled, we will be trooping off to get dinner and/or drinks – most likely at the Tap House, but somewhere else if we overflow that possibility or if they’re too busy – and the night will progress from there. As an added bonus, you can put your name on our list and receive an Exciting Achievement in Dungeons of Dredmor that will ONLY be available by completing the Drinking and Dining Exercise.

See you there! Please RSVP in the comments if you are going to attend, so that we have some sort of an estimate as to how many people are going to show up. Oh whatever, just show up and we’ll see what happens…

EDIT: To confirm – it is this Saturday.

EDIT, EDIT: for those keeping score at home, we will hopefully be receiving beta testing keys tomorrow. As soon as we have them, we will start distributing them to our humble applicants. We’ll let you know.

EDIT x3: Patch 1.0.4 is now in beta. So far, it has been a glorious trainwreck – so going as well as I had expected. Given our late start – and no doubt impending hangovers – I don’t think we’ll have this done by Monday; that said, I’m hopeful still for September 1st.

Posted in Dungeons of Dredmor, Games, Gaslamp | Tagged , , , , , ,
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