Gaslamp Games is pleased to announce another entry in its ongoing series of hastily-named expansion packs: Dungeons of Dredmor: Conquest of the Wizardlands.
We had so much fun releasing Realm of the Diggle Gods last year* and the ridiculously under-priced You Have To Name the Expansion Pack (with Steam Workshop support) two weeks ago, that we decided to do it all again**.
* AKA “The Year With No Christmas”
** This time for real money rather than Digglebucks. Why? Because Nicholas’ voracious coffee addiction doesn’t pay for itself.
For the past four months, a secret strike team of game development commandos has been secretly crafting arcane components into something for you… something about wizards. Something about their lands. Yes, this summon you must join the Conquest Of The Wizardlands.
New Features:
- Explore the Wizardlands! Trade Wizarding Graffiti with your friends and enemies alike to gain access to the fractured extra-dimensional domains of the Wizards using an innovative retro-inspired magic password system.
- Harness the expanded storage space of your very own Pocket Dimension where interdimensional gnomes probably won’t steal all your crafting-junk.
- Encrust your Equipment with our powerful new Encrusting System! Upgrade weapons and armour with powerful crusts, offering special abilities and horrifying instability effects as crust is encrusted upon crust!
- Tackle new foes from the terrifyingly fun Baron Samedi to the small and annoying Cloud Gremlins who shoot small and annoying lightning bolts at you! Beware the Monstrous Rutabaga, scourge of the Vikings, who will run you down at unexpected speed with the monstrous dash ability.
- Drunkenness!
- New trophy screens, including a rewrite of the achievement system for off-line play (and people not using Steam)
- Two new weapon types: Daggers and Polearms! (No really, they’re not Swords and Staves anymore!)
- A whole WHACK of new Skills: Daggers, Polearms, Bankster, Communist, Paranormal Investigator, Magical Law, and more!
- Minibosses!
- A small, pleasant handful of usability fixes! (Which everyone with the core game will get for free, naturally.)
- Enhanced sneakiness, monster sight cones, and alertness levels for more roguish gameplay! The only thing missing is a box you can carry around to hide in — unless you count an extra-dimensional box (see the first item in this list).
- Diggle Hell. It’s a real place.
Price: $2.99.
Arrival: Pretty Darned Quick.
Screenshots:
If you do not conquer the Wizardlands, the Wizardlands might just conquer you.
I’M THROWING MY DIGGLEBUCKS AT THE SCREEN BUT NOTHING’S HAPPENING!
You guys are amazing for continuing to support this game. I’m interested in seeing how the Wizardlands will be integrated into the current floor-by-floor layout. This will definitely be a must-buy for me.
The tags man. The tags! Of course I’ll buy this, let’s hope Valve doesn’t mess up this release as well, going 0/3 would be hilarious.
Lol’d so hard at those 😀
I’m confused. You mean you don’t come here only to read the tags?
I just love the support you are giving to this already amazing game… nuf said.
3 bucks… hell yeah!
I have seen the Wizardlands, and They Are Good. Inventory Woes? NO, IT’S FLOOR ART NOW!
Also, the new weapon skills (assuming they’re more-or-less the same as in the Alpha) are PIMP AS HELL.
AS A POLEARMOIRE, I’M PIMP AS HELL
Finally, a use for my dagger~
O M G ! You have just become my very favorite developer! I’ve thought that the DoD has been a short adventure for ya and you’ll gonna move on to invent some new freakiness.
This is absolutely fantastic. More gray hair and crashes! Non Steam achievements is truly a most kind-hearted feature that developer can implement nowadays. Kudos!
Instant buy.
Oh, there’s always Project Odin …
Do you guys EVER stop working? Your work ethic is astounding. I’m terrible at Dredmor, haven’t ever reached the Diggle God levels, but I will be buying this the moment I can.
No, we don’t. Please send help.
I tried, but the police said they’re scared of vikings, get confused with extra dimensions and hate the smell of lutefisk
Just throw some bacon in the mail, they’ll be fine.
I love how you continue to support this game.
I originally picked it up from the humble bundle and didn’t expect much from it, but I was more than surprised with the game itself. It’s a wonderful game with the right amount of humor and rouge-like gameplay to make it a blast to play.
Your dedication to the community and mod makers is amazing (you made a whole DLC from them) and the continued bug fixes and expansions are truly making this a wonderful game, better than many AAA games being released. Keep up the good work and I can’t wait to play Project Odin (if that’s still something you are working on).
Yeah, definitely going to get it, especially if there’s more wizardy stuff for my warlock. Look forward to encrusting, since I’m big on customization and crafting.
Not sure if I’d use the room for a stockpile if those gnomes mentioned are real. I’ve got a nasty packrat habit as is, so I’d hate to leave a stack of crafting ingredients in there and find they’ve been stolen right after I’ve gotten the last elusive item.
Yay! Thanks for continuing to make all this great stuff!
Finally, I’ll get back those 5 digglebucks those wizardjerks owe me.
AAARRGGHHHH (etc.)!
I just bought RotDG and now you tempt me with this!
You delightful chrome snaking mule tanners—-now I’m going to have to miss a meal for this as I just can’t leave the likes of this well enough alone now can I?
I’m throwing my money at the screen but it’s not in my Steam Library yet!! Why isn’t this working!! I need more silliness… MOAR!!
Argh, but I haven’t managed to consolidate my Dredmor into one place yet!
I have DoD+RotDG on Desura and DoD+YHTNTEP on Steam. What do I do!?
Isn’t there the option to “import games into steam”. Don’t know how that works, never tried it, but you could give it a shot
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I hope that my post about potential making a mod for it is what inspired the expanded inventory space (as Altre on the forums…). I’ll just tell myself so as to feel special. XD
As much as it appeals to me, I can’t get any of my buddies into Dredmor. I’ll have to raise my speech skill and keep trying.
I guess I’ll give ya’ll more money in their stead for the dlc.
1. When will I be able to ride in a mine cart?
2. Why can’t I eat my belt anymore?
3. Thank you.
Just want to say you guys are awesome!
No Linux support at launch, no sales, you didn’t even repected your linux supporters with the last expansion …
http://www.desura.com/games/realm-of-the-diggle-gods
Sure looks like linux builds to me.
YHTNTEP will be on Desura soon too.
I can’t seem to find info on YHTNTEP for HIB. Is it included in the patch or will it come around the same time/following the Desura release?
There’s a torrent for it around on the forum somewhere. It’s a free DLC, so restricted distro is not really a thing, I guess?
Well, I ask mostly out of concern for the upcoming pay-for DLCs… I don’t think HIB buyers even got a way to purchase RotDG in the end 🙁
And if you can’t wait for Desura, the Steam release still includes native Linux binaries (those sneaky diggles!). Been playing “This Expansion Has Been Thusly Named” immediately since launch this way.
MOAR!!!!
Please tell me that Elder Skols will be the next expansion name.
ANOTHER EXPANSION!!!1!11!
GIEF ME PLZ
gslmp pls
<33333333 Gaslamp games for how good they are to their users. Internet Bro Fists all round.
What does “Pretty Darned Quick” mean? Does it mean “in the next ten minutes”? Please say that it means that!
… in the next twenty minutes would be fine too, I guess.
Sounds great… but could we get someday some real animations for dual weapons? Pretty please?
Real animations as in – showing each weapon in each hand during attacks?
Let’s see… with the current full-sprite animation system, that would add 21 (36 if you want the animations to put each weapon in its correct hand) times four directions, for a total of 84 (or 144) new animations required at 6-ish frames each for roughly 500-800 additional frames of animation. For comparison, an entire new monster is around 75 frames.
That’s a lot of time we could be spending making new content instead, dont’cha think?
You’re overthinking it. The dual attack could be a double speed playback of both regular attack animations, or a third arm zip-tied above the regular swing.
What I want from Dredmor is a DPS calculator; one that uses my average turn speed and a standard Windows File Copy dialog to provide wildly estimated figures.
A turn counter (number of turns in the dungeon) would be a cool feature, especially if I could call it from an ability.
Oh gosh, I read through that making increasingly bizarre faces (of joy).
THIS is why i love Indie developers! Keep up the good work guys 😀
BTW, is that stat in the second screenshot the encrusting instability that you mentioned (The one in the iron plating that looks like a purple star or something)? Also can’t wait to see how the new stealth system works 😀
I must say this is an exciting expansion pack that is gonna be released. I will buy it almost straight away.
Im surprised its so cheap as well o.O
Anyway, congrats on your work and I hope to see even more work being done on DoD, cuz its a fiendishly addicting game. [Insert large eyebrows and a happy face here]
Say no more. Take all the money you need. I am the most interdasted.
I love you folks at GLG so damned much. If I ever make the mistake of having a child, I will name them after you!
Since I do not plan to ever make that mistake, I will have to adopt a kitten for each of the crew at GLG and name it for you. And then I will adopt a velociraptor to solve my kitten problem and name it Dredmor.
🙂 🙂 🙂 🙂
Oh my god Omni, that had me in stitches when I read it 😀
I don’t know how this feels with regards to flavor when compared to the rest of DoD.
And what the game needs at this point is secondary (and maybe tertiary) bars for all the activateable skills a player can end up with. It really stinks to have lots on short timers and have to cycle add/remove them from your bars in heavy combat.
Woo.
(!)
DIGGLE HELL 😀
I love you guys. You can has all my moneys…alls of them…
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I fucking love you you man. DoD is one of the best games of this decade.
COOP ??
You guys are my heroes. Can I mail you my wallet?
Only one thing to say: Keep up the good word, you are amazing guys!!!
This looks amazing. btw any what about steam overlay and screenshots?
Shut up and take my money!!!!
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SHUT UP AND TAKE MY ZORKMIDS!
MUST HIT IMPS WITH STICKS
MUST HIT IMPS WITH STICKS
CAN’T WAIT TO BE A COMMUNIST BANKER
WHO HITS IMPS WITH STICKS
This has not shown up in my steam library yet, HIJINKS!
Seriously, I can’t wait for this, put in my library nao plz!
i feel tingly now.
This game needs FOUR basic things to be complete:
1) A system where you don’t stand on portal accidentally after whacking a monster to death and get teleported (same with some of the autolooting crap, when you’re going for a crate, you can step on one of the demon gates.)
2) Unlockable Skillsets earned as Achievements. (Beat the game once you get a new set of Skill-perks for your next character.)
3) Whips. Seriously!
4) Also, since the game is isometric, but the character stands vertically, the angle between the character and the ground is wrong. This could be fixed!
-A14, Paid playtester.
PS: Enjoying the game!
Pro : EVERY SINGLE F***ING THING IN THIS PATCH!
Cons :
– Like Wootah said, Having an optional second bar of skills could be useful (even though I never used more than 10 skills I often had 12+)
– Still no magic reflection icon
– Maybe another hidden stats (Unless the “purple broken thing” icon on the plating in the 2nd screenshot is an item stats, I can’t see it in the 1st screenshot. And since it’s square and not circle it would means a new type of damage that comes in quite a great amount on an armor plating…
– Please fix the fact that you can’t use Mods when on a user with non-english characters (cyrilics or simply french’s basic profile “Propriétaire”)
Keep up the good work and i’ll definitly buy this the day it comes out!
I had an excitementgasm, wait no.. multiple!