Begin ye, my week of Dredmor crunching!
I shall drink the black liqueor of Yog-sothoth; yea, that odious brew which gives unlife to that-which-lived-not shall give me life that I may make all the art for which Dredmor thirsts in this week.
(We’re off to a good start, aren’t we? Imagine how crazy I’ll feel by the end of it.)
Anyway, I’ve been drawing some icons for our recently revised and renewed spell list. The art direction has changed: All spells will be drawn, like skills, at a larger size because bigger pictures are more fun to look at (though they still size down to 32×32 for use in the old spell slots). Some spells are new, some spells are old. Some are all new graphics, some are old graphics redrawn. See here:
My, I’ve got an awful lot of work to do. Sixty spells, thirty-one rogue skills, twenty-five warrior skills. And that’s not including the menu art, new and revised UI elements (hey, we have an experience bar now!), new and revised tilesets (including animated liquids), and uh, some more items, a few status icons, spell effects, random things … stuff … and things …
I’ve even got a great idea for a comic for the beta release written down somewhere; hope I can find time to draw it out.