Welcome back readers! Don’t be too distracted by all the cute animals – the most important point will be our comprehensive simulation of the economic transformation of the frontier enabled by the advent of industrialized production of barbed-wire fences. But first, one of the fascinating new additions to Clockwork Empires is this fox:
The new Clockwork Empires engine enables a visual fidelity and realism never before possible in indie games. These are all rendered in real-time in Maya but will totally actually be in the game once Nicholas is done with the entrenching system.