All posts tagged with "short discussion had about whether “Deathwurm” was one word or two; decided that two begs question of what other Wurms exist and what being Death might imply"

Clockwork Empires June update: THE REACTIVATION OF ASSEMBLAGE 14538

A Clockwork Empires update has been awakened from its aeons-long sleep! We present for you:

ce_2015_jun_promo_illustration_small

This update will go live to every Clockwork Empires player via Steam!

We have also updated our Clockwork Empires: Development Progress Report!

(Don’t own the game? Clockwork Empires can be purchased on ClockworkEmpires.com via Humble or from Steam.)

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Patch Notes:

MAJOR FEATURES

  • Obeliskians! (What are they? Find out for yourself! It might take some digging.)
  • Foreign military units!
  • Massive save/load stability improvements
  • Deathwurm shoving

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So That Happened.

GDC happened! And with it, some exciting announcements that we have been selfishly hoarding for people who deal in the trafficking of humans (to their websites).

Why hello there.

Steam Knight of Her Majesty’s 1st Armoured Guards Regiment reporting for duty.

First, we announced that we will be releasing Clockwork Empires in some sort of paid early access model this spring, with more details to come soon. We decided to run it this way a couple of months ago, but we’ve been discussing it internally for a long time. Clockwork Empires is just a good fit for the process. It’ll be a new experience every time you play it, and we can use the way that people are playing the game to inform our design priorities. Also we can sneak in stuff so if you pull up your game after an update some new and weird things can surprise you, and that’s awesome.

More importantly, we announced the Steam Knight, cleverly hidden in plain sight this whole time, who may be armed with a grenade launcher or one (or two) of a number of other gigantic weapons! There are turrets as well: the Minum Gun Turret (“what we have and what the fishpeople do not”), which can be deployed to protect yourself from waves of Eldritch horrors, crudely armoured bandits in the Grand Australian Tradition, as well as The Stahlmarkian Menace. There are some issues with them so we disabled them for the press build (take THAT press!), but we will soon fix the bug that allows every character in your settlement to sit in the same turret seat and never leave. Ever.

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