or: An Example of Artistic Iteration in the development of Clockwork Empires
Yes, we pine for the majestic redwood towering over the domain of Nature. But if the tree towers, how can you very well see what’s behind it? The majesty of nature is lovely until it means you can’t see what the heck is going on in your game.
I have flashbacks of Rome: Total War which, apart from being a very enjoyable game, was not enjoyable when you ended up fighting a battle in a dense forest. Look to the right there; That’s a very sparse example of a forest and it has troubling issues with blocking your line of sight already. The denser forests got pretty packed and made fine maneuvering of units rather frustrating. This is what we want to avoid.
But still: the allure of Majesty! We can’t give up now!