All posts tagged with "obeliskians turned half the countryside to evil dust"

Clockwork Empires June update: THE REACTIVATION OF ASSEMBLAGE 14538

A Clockwork Empires update has been awakened from its aeons-long sleep! We present for you:

ce_2015_jun_promo_illustration_small

This update will go live to every Clockwork Empires player via Steam!

We have also updated our Clockwork Empires: Development Progress Report!

(Don’t own the game? Clockwork Empires can be purchased on ClockworkEmpires.com via Humble or from Steam.)

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Patch Notes:

MAJOR FEATURES

  • Obeliskians! (What are they? Find out for yourself! It might take some digging.)
  • Foreign military units!
  • Massive save/load stability improvements
  • Deathwurm shoving

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The Inner Secrets of Clockwork Empires

World Building is a finicky business. You need to build a universe for a game, and you need the universe to be believable and cogent. When we set out to start writing for Clockwork Empires, we knew that it had to be different than Dredmor; Dredmor was very self-indulgent, and full of sly nods, parody, tropes, and generally rampaging through every single fantasy property, bad B-movie, and obscure metal band known to man, woman, and Diggle.

CE is a bit different. We have some scope to be indulgent, but we need to get away from anything that is referential and anything that is going to break the illusion that this is a large, functioning Empire with its own intelligent citizenry and history. We can’t make references to, say, Buckaroo Banzai (sorry, Daniel!) and get away with it. We actually have to go into the trenches and start writing about the world, and about the things in the world. This process is known as worldbuilding.

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