All posts tagged with "left out the last fundamental game-piece: Quag’garoth the Destroyer who will return all things to dust at the end of the world. Evil dust."

Mo Commodities Mo Problems

In Clockwork Empires you have a few fundamental game-pieces: agents that do stuff for you (colonists), places on the map they do stuff at (buildings/modules), and things produced by and consumed to build or upkeep the former categories: commodities. In other words, commodities are the food, planks, bricks, and so-on your colony needs to survive and grow. As such, commodities are very important to everything. So it is, by extension, very important indeed that a player knows how many of each commodity they have, what the commodities are good for, and how to make any commodity they don’t have but would quite like to have, thank you very much.

Glorious commodities everywhere just awaiting glorious logistical organization!

Glorious commodities everywhere just awaiting glorious logistical organization!

We’ve been working on tightening up these systems, both in the backend code and in the frontend code for expressing what’s happening in-game to the player. Let’s visit some of the work done toward these ends.

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