All posts tagged with "independent game development is primarily about filling out jira tickets"

Indie Game Development Rock

Jira_ticketWoof! You sure have to do a lot of programming to get a game into Early Access on Steam, on August 15th, for $29.99. (Hint, hint.) But I wonder what this sad little JIRA ticket is…?

I’m just a change, yes, I’m only a change,
And I’m sitting here at Gaslamp Games,
Well, it’s a long, long journey, to get onto Steam,
It’s a long long wait, but a change can have dreams,
But I hope someday I’ll be a patch,
Or else we’ll have to write this code from scratch!

Gee, change! You certainly have a lot of patience and courage!

Well, I got this far. When I started, I wasn’t even an idea! Some folks playing the Earliest Access build decided that they wanted a new feature, so they bugged the developers on the forums until the developers said “Yup, that’s probably something we should fix,” then they wrote me a JIRA ticket and I languished in another pile of JIRA tickets until somebody got around to it. And I became a change, and I’ll stay a change until they decide to push me out in a patch.

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Posted in Clockwork Empires | Tagged , , , , , , , ,
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Dispatch from the Ministry of Art Direction

Alright, real talk: I don’t have much in the way of final art assembled in a presentable format for some pretty pictures, though I daresay, there’s been some fascinating work done lately that I can’t wait to show off on the blog, especially to do with the game’s terrain.

So instead of that I’m going to talk about what I actually do around here. On the good days, I get to draw dirt.  (Am I selling it yet?) Usually there’s not so much actual art-making for me and more doing meetings to coordinate with the other partners (that’s Daniel and Nicholas), popping over to the artists’ workstations to give feedback, filling out spreadsheets, or hiding liquor around the office.

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Posted in Clockwork Empires | Tagged , , , , , , , , , , , ,
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