Lots of good stuff is wandering through the game this week as we finish a bunch more systems and lurch towards The Great Content-ing:
– Immigration is in – bands of migrants will arrive, ranging from people for your work crews to upper class capitalists and the wretched Aristocracy. (Not implemented yet: the jolly Population Dispersal Zeppelin.) This is implemented handily via our newly-finished event system from a few weeks back; other random events that can happen at present are wretched Novyrus peddlers and Invasions From The Deep.
– Various screens are being implemented, and David is sending them back to me with lots of jolly comments about how terrible they look.
– On the technical front, good progress is being made on the loading and saving front, using a plaintext save-file format (actually, more XML) which will hopefully alleviate some of the problems with the binary approach we used with Dredmor.
But what I actually want to talk to you about today is farming. Inspired by the fact that our citizens have had nothing to eat but berries and the occasional hunk of meat scavenged off of an auroch for the past eight months, we decided to implement farming this week.
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