Ladies and gentlemen, we are doing this. See you on the top floor of the convention center – floor 6 – between the Unicorn and Serpent theaters, today, at 7 PM.
We have cardboard signs.
Ladies and gentlemen, we are doing this. See you on the top floor of the convention center – floor 6 – between the Unicorn and Serpent theaters, today, at 7 PM.
We have cardboard signs.
As stated in our previous post, we will be attending Penny Arcade Expo. As we are curious as to what sort of people actually play Dredmor, we propose an exercise called:
DINNER AND DRINKS WITH GASLAMP (but mainly drinks)
To participate in this exercise: join us this Saturday, at 7 PM on Level 6 of the Convention Center, inbetween the Unicorn and Serpent Theatres and in front of the “PC Area”. (You may consult this map here – if you wish.) We will have some sort of a sign. Once enough people have assembled, we will be trooping off to get dinner and/or drinks – most likely at the Tap House, but somewhere else if we overflow that possibility or if they’re too busy – and the night will progress from there. As an added bonus, you can put your name on our list and receive an Exciting Achievement in Dungeons of Dredmor that will ONLY be available by completing the Drinking and Dining Exercise.
See you there! Please RSVP in the comments if you are going to attend, so that we have some sort of an estimate as to how many people are going to show up. Oh whatever, just show up and we’ll see what happens…
EDIT: To confirm – it is this Saturday.
EDIT, EDIT: for those keeping score at home, we will hopefully be receiving beta testing keys tomorrow. As soon as we have them, we will start distributing them to our humble applicants. We’ll let you know.
EDIT x3: Patch 1.0.4 is now in beta. So far, it has been a glorious trainwreck – so going as well as I had expected. Given our late start – and no doubt impending hangovers – I don’t think we’ll have this done by Monday; that said, I’m hopeful still for September 1st.
A user on Twitter has pointed out that it’s been three weeks since we put up a patch status update. What’s going on, Gaslamp? So here’s the approximate status and time line.
The patch, as it stands, is done. I’m waiting for one piece of art from David, and he assures me that he can paint it tomorrow, but I’m ready to drop it in when he says he’s done it. We’ve spent the weekend testing it internally, and are going to pack it up and send it out for external beta testing on Tuesday. As soon as the external beta testers give it the all-clear, we will fire it your way. There may be a second call for external beta testers next week; I need to get everything sorted out. I would like the beta to take about a week, so that I can put it up next Monday. There will be a content patch thereafter.
Thanks for sticking with us while we get this sorted out. The entire mess has been complicated by my moving, badly, and thus not having a real office until last Wednesday. Nonetheless, David and I are in the same building again, and we have plans to entertain you. I still don’t have internet at the new apartment yet, mainly due to working on this patch, so no doubt I will be in the office a lot until I manage to get that sorted out. 🙂 I need my fix.
In other news, various Gaslampers will be trickling down to Seattle this weekend for the grand and glorious Nerdstravaganza called Penny Arcade Expo. I will be there Saturday and some of Sunday, as I expect to be sorting out patch stuff all next week. Daniel will be wandering around, having a good time, and terrorizing Seattle in his [and Nicholas’s -Ed.] RV, “The Diggle Express.” If anybody would be interested in a Dredmor meet-up, or if anybody would be interested in having a beer with us, feel free to comment on this post and we’ll try to sort out something for Saturday. (As part of our deconstructionist approach to Achievements on Steam, there will be a special Dredmor achievement exposed to those of you who have been drinking with Gaslamp.)
There’s been a lot of other stuff happening in our three weeks of radio silence. There should be new distribution deals announced, including the long-awaited Linux port, in the next few weeks, and we will also be unleashing some sort of Merchandising Effort from the Dwarven Mountainhomes. Watch this space…
Let’s give some very Dredmor birthday wishes to our own Citizen Daniel who received what sounds to be a lovely bottle of 12-year Talisker in the midst of our QubeTuber livestream interviewing today!
May your mana be plentiful today – but perhaps not too plentiful.
We’re streaming a live-play with Gaslamp interview and commentary on QubeTubers right now. Well. In a minute or three. Edit: Or more like 30 mintues, at 1pm PST. We’re not good on the time zone conversion.
And we’re on!
Go here to watch and listen:Â http://qubetubers.com/index.php
Will update this post with more relevance, archived links, etc when those happen. I should get back to setting up now.
Edit: And we’re off. As of like two hours ago.
But they’re going on for what looks like another 45 minutes (as of 4:15pm PST), and check out the Qubetubers work general, they’ve been doing some very good stuff for indie games and charity and general silliness. We had lots of fun rambling and not really answering questions during our interview and look forward to doing more interviews in the future. Thanks to the Qubetubers for a good time all around!
Another edit [which was edited again]:
You can watch the recorded video of Dredmor gameplay w/ audio interview overtop via this link to the youtube posting. We kinda pick up right in the middle of the action but it makes as much sense as it can. Eventually.
New user registration has been temporarly suspended in order to make sure any new users do not have problems logging into the forums.
If you would like to be notified when you can again register please feel free to send an email to webmaster (at) gaslampgames.com and I will personally notify you when you can again register.
To keep up to date with this issue please check the following forum topic:Â http://www.gaslampgames.com/forum/discussion/739/forum-bugsissues-and-other-feedback
Sorry for any inconvenience and we hope to welcome new members to our community soon.
UPDATE 1 – (August 1st, 2011): I have painstankely re-added missing users to the forums.  I am going to keep new user registration closed until I am sure everyone who is already here can log in and post without issue.
As before if you have any issues please let me know at webmaster (at) gaslampgames.com.
Hi, folks!
We’re still grinding away on the next patch; this is slightly complicated by the fact that I am moving on Sunday, so my apartment furniture consists of nothing but my desk, chair, and a never-ending sea of boxes. There are two practical sides to this, however. The first is that I will be in the same city as David, which can only increase The Madness. Gaslamp will have shared offices again! David may yet drink decent coffee, if I have anything to do with it! And so forth. The second consequence is that I was originally slated to begin a Ph.D in Computer Science as of September; this has now been pushed back to January 2012 so we can wrestle the madness a little bit more, and ensure that Gaslamp is well set up to work on the next thing. (Who knows if I make it there in January, either. At the rate things are going, all bets are off. Dredmor may have spelled the end of my academic career… or not. Who knows. It worked for Jeff Vogel…)
That said: our planned next revision hums along at a good pace. My working notes on the things that have actually been fixed are below: subtract these from the most recent list we put up to get an approximate idea of the amount of work is remaining. I’m considering splitting this into smaller patches, so we can get this out sooner rather than later; at the same time, I want to make sure that we … well, for a lack of a better term, that we get everybody’s pet issues. 🙂 If you want to participate in our Exciting Dredmor Blooper Beta Bonus Round, send us an e-mail to ilovetocrash@gaslampgames.com (really) and tell us why you want to be one of our Exciting Patch Testers. Preference will be given to those who participated in the beta, to those who have been active in the community with assembling bug reports and tracking things, and to those with existing QA experience.
Okay. List of things we’ve done so far… is below.
As game developers, we have to put up links to our Press Clippings on the company weblog so we have some place to send our parents (who still don’t believe we have real jobs.) So now, it’s time for the Gloat Walk:
Rock Paper Shotgun: “I survived the nameless horrors summoned by the Shrine of Eyeballs. I fought cybernetic aliens, hulking Djinn, moustache golems. I even survived the Monster Zoo, the dreaded room packed wall-to-wall with bloodthirsty enemies – twice. I didn’t survive the blade trap…”
Press X or Die: “It’s a good sign when you’d rather play the game you’re supposed to review than actually review it. I am afraid to run Dungeons of Dredmor again because I’ll spend another hour on it (at best). Sadly, I had to get screenshots for the article, so I lost another 2 hours summoning moustache golems and killing diggles.”
Game Informer: “Dungeons of Dredmor isn’t Diablo III. It’s not even Dungeon Siege III, but it makes no pretensions about it. The game barely takes itself seriously enough to have proper swords, much less tell an epic story or rewrite the rules of a genre. Gaslamp Games’ mission was to make a fun, accessible, lighthearted dungeon crawl with enough interesting mechanics to make exploring the game’s systems as intriguing as diving through its dungeon. Dungeons of Dredmor is a solid success in those terms, and easily exceeds expectations for its five-dollar price tag.”
Game Pro: “I’m quite taken with this roguelike; it feels like a game that came out of nowhere and hits all of the dungeon-crawl buttons — steep challenge, lots of loots, and a ton of monsters. Throw in its humor and soundtrack and you’ve got a roguelike that should appeal to anyone who likes a good dungeon-crawl.”
and Wired, of all people, featured us in their list of “7 Fantastical Indie RPGs worth playing” (alongside such distinguished company as Recettear and Cthulhu Saves The World.)
Have you written about Dredmor? We’d love to hear from you. Would you like to write about Dredmor? Send us e-mail to our increasingly-buried contact list, and we’ll see if we can help you out. Want to talk Dredmor? Same deal.