Category Archives: Gaslamp

Coming In Summer 2011 From Gaslamp Games: Dungeons of Dredmor

For the latest updates visit the Gaslamp Games Blog and the Gaslamp Games Twitter Feed.

In ages long past, the Dark Lord Dredmor was bound in the depths of the earth by great and mighty heroes. Centuries later, the magical bonds that hold him in place are slowly loosening and his power grows ever stronger. The land needs a new hero.

Unfortunately, what they have is you.

Step into the Dungeons of Dredmor and embrace your destiny. Face monsters the likes of which the world has never seen – the terrifying Swarmies, the undulating Thrusties, and the menacing Brax the Salesdemon. Find treasures like gold, magical weapons and armour, and lutefisk. Worship at the alter of Inconsequentia, the Goddess of Pointless Sidequests. Discover the power that can be had by wielding a bizarre armament of devastating weaponry such as the Interdimensional Axe, the Plastic Ring, and the Invisible Shield (if you can remember where you left it). Wield shoes decorated by the Dwarven Glittersmiths, all of whom have now committed suicide because of their shame, and embrace the joys of destroying giant moustache-wielding brick demons with a mace decorated with tawdry, delicious bacon. While you’re at it, be prepared to die. A lot. In hideous, screaming pain that makes you throw your keyboard out the window.

The Dungeons of Dredmor await. Are you ready for them?

Screenshots as of version 0.95ish (click to view full size):

(If you’d like to read a little more about what is going on in these shots, please check out the blog post here.)

Features:

  • Classic Roguelike gameplay with the sweet, refreshing taste of point-and-click interfaces. No longer must you press CTRL-ALT-SHIFT-x to drink a potion.
  • Randomly generated dungeons entice you with the sweet, sweet promises of treasure and … things.
  • Old-school pixel goodness. Face lovingly hand-animated monsters and enjoy the great taste of beautiful, individually rendered items on top of a sea of gorgeous, potent tilework.
  • Wield the awesome power of the Anvil of Krong, lest it wield you!
  • Incredibly complicated crafting system!
  • Diggles! Blobbies! Thrusties! Hordes of Monsters never-before seen!
  • Infinite replay value: choose from a selection of mind-boggling skills to create your character. A new gameplay experience awaits every time!
  • Did we mention there’s lutefisk?

Release Date: Summer 2011. Follow our development work on the Gaslamp Games Blog!

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Dynamic Content Areas

Well since I’m the web guy I figured I would share my pitfalls that I have come across when coding the site.  One of the most important things I have come across is having my webpage size to the content that is in it.  My example will cover the main content area of Gaslamp Games with the use of three images; top, tile, and bottom.

{ read this article }

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The Big Meeting

Gaslamp personnel recently (and for the first time unitarily!) congregated at our perennial drinking locations to strategize, plot, scheme, and inebriate in celebration of St. Patrick’s Day.  Game mechanics were discussed, old movie trivia was bantered, and strange information was brought to light about Guinness and the crew’s propensity for a good Scotch Whiskey.

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Welcome to the Gaslamp Blog

Greetings internet users!  The team here at Gaslamp is proud to announce the new Gaslamp Blog, where you will be able to find regularly posted news and exciting developments in the games of Gaslamp, as well as general development thoughts and insight into “the process”.  We’re ramping up to issue a new release soon with some new features which we’re really excited about, as well as new art and general content improvements, so stay tuned!

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