Category Archives: Dungeons of Dredmor

Patch 1.0.9 Addendum: It’s Out There Somewhere

We have sent 1.0.9 off to our friends at Steam, but they are really busy right now.  As far as we are aware, the Mac version has been successfully delivered to the distribution servers, so those of you with the Mac problems we were experiencing should be able to get your fix.

As far as the Windows flavor of Dredmor 1.0.9: we sent them an extra copy just in case they left the first one in their pants pocket at home, so we are expecting it to be up sometime today.  I will edit this post when we have confirmation of it being available for download/update for everyone.  Thanks for your patience, we will get to the bottom of it.

UPDATE: Looks like Steam is slowly rolling out the 1.0.9 update.  In order to get it to update quickly it is possible to delete the local files and reinstall, but those more patient than I should have it shortly (this will not erase the save files as they are stored elsewhere).

UPDATE 2: Some users are reporting issues with existing characters experiencing a teleportation bug.  We’re working on it right now; if you do have this problem, just force-quit the game (ctrl-alt-del) and roll a new character while you wait;  it seems to only affect existing characters.  We will keep you up to date as we get more info.

 

 

 

 

 

 

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Dredmor Patch 1.0.9; The Lord Dredmor Diggle-mas Special

(David is still away, so we have to re-use banner art. Let’s put the Giant Pink Scorpion Diggle up again, in the hopes that that doesn’t happen to us…)

Dredmor Patch 1.0.9 has now been sent off to Steam, Desura, *and* the Humble Bundle! Finally. These fine groups of people will get it up in their own sweet time, but we’ve sent it and our part is (hopefully) done. We are desperately praying that nothing new blows up, because if it does… well, Christmas is cancelled forever.

Changelog below the cut. Patch 1.0.9 doesn’t fix everything; some things, such as fixing Blackjack and some of the stickier issues are going to have to wait until January, but it ended up being more comprehensive than I originally planned. As is traditional, we’ll put a little note on this post once Steam puts the patch up and it doesn’t go Blooie. We are still hoping to get the DLC into the hands of our loyal Desura and Humble-Bundlers some time in the New Year; dealing with the actual Diggle Gods release, as well as the massive influx of new users as a result of our Steam Sale has been… a bit overwhelming.

With this last responsibility complete, I am now going to try and get all my Christmas shopping done in 48 hours. The office will be sort-of-closed-ish until some time after Boxing Day.

On behalf of David, Daniel, and myself, as well as the rest of the Dredmor crew: Happy Holidays, and thanks for making 2011 so awesome. It has been nothing short of an amazing year for Gaslamp. The day before Dredmor launched on Steam, we sat around wondering what would happen, and Daniel noted, quite famously, “Well, hopefully we sell enough copies of Dredmor that we can buy a nice bottle of Scotch or something.” We have exceeded that beyond our wildest dreams – I, for one, am still vastly confused about what exactly happened – and we are grateful and humbled by the support that the PC gaming community, our user base, the gaming media, and our friends, have given us over the course of the year. Through ups and downs, highs and lows, Steam Sales and Scorpion Diggles, you’ve been awesome. It’s been a pleasure to make games for your enjoyment.

We’re really looking forward to 2012. (You have been warned.)

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Posted in Dungeons of Dredmor, Gaslamp | Tagged , , , ,
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Steam Winter Sale! Buy All The Things!

EDIT: Well, that happened.

Wow.

We’re still on sale for 50% off until January the 2nd, or something.

But still…

Wow.

EDIT: Today, only, we’re not just fifty percent off – we are SEVENTY. FIVE. PERCENT. OFF. You can now go buy Dredmor, today only, with the small pile of loose change in your couch.

WHAT HAVE WE DONE…

It’s bargain time again at Steam, where the good folks at Valve are running a Winter Sale event! Dungeons of Dredmor is 50% off until January 2nd; Realm of the Diggle Gods, our brand-spanking-new expansion, is for sale at 50% off as well!

But wait, there’s more! The Super Indie Bundle Pack is for sale until January 2nd only! For only $19.99, you can get Dungeons of Dredmor AND nine other great games, including Cave Story+, Revenge of the Titans, and more! Buy it here.

There may be a small task for you to perform later.

Posted in Dungeons of Dredmor, Front Page | Tagged ,
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Winter Wrap-Up

First off: we are amazingly honored to find ourselves on some “best of 2011” lists. In particular, IndieGames has declared Dungeons of Dredmor to be their sixth best independent game of 2011, against some very stiff competition (and, amazingly, beating out Bastion, a game we really enjoyed.) Even more mindboggling is the fact that we’ve been nominated as one of the five best RPGs for the PC for 2011 over at the IGN Network – next to Bastion, the Witcher 2, Deus Ex: Human Revolution, and a little game called Skyrim that nobody’s ever heard of. This is basically like being nominated for an Oscar – you may not win, because you’re up against a ringer – but hey, you’re still Oscar-nominated!

We’re also in IndieDB’s “Top 100 Indie Games of 2011” – vote for us here – and we’re still neck in neck with ToME 4 over at the ASCII Dreams Roguelike blog, where the battle between a commercial roguelike and one of the best new free traditional roguelikes of this year has caused no end of controversy. (I say this not having played ToME, but I’m making it my business to do so over the holidays.) Feel free to vote for us at these things if you think we deserve your voting love.

In non horn-tooting news:

Monday, we released patch 1.0.8, shortly followed by patch 1.0.8b, and patch 1.0.8c (fixing the invasion of the Giant Pink Scorpion Diggles on OS X.) Thursday, after some hiccups, we got the Realm of the Diggle Gods up on Steam, and we’re delighted that the feedback has been universally positive. Everybody is having fun, and everybody seems to think it’s worth $2.99. Friday, just to put the icing on the cake, I successfully defended my Master’s Thesis in Computer Science, which I have been quietly writing in the background while all of this development has been going on. Finishing that project, however, has meant that I am a little behind on Support Things this week; under normal circumstances, we would probably have been a little better organized.

Accordingly, here is a run-down of where we currently are on All of The Things.

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Posted in Dungeons of Dredmor, Gaslamp | Tagged , , , , ,
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Realm of the Diggle Gods released for Dungeons of Dredmor

The Dungeons of Dredmor expansion Realm of the Diggle Gods is now available on Steam!

Buy it now on Steam.

(Also, Desura shortly, we hope.  We’re talking to them!)

In the lowest layers of the Dungeons of Dredmor, deeper than any man or woman has ever previously explored, lies the Realm of the Diggle Gods: giant, muscular things, created by the First Diggle in days of old, throbbing with potent gristly muscle and waiting to lay waste to any adventurer who dares to cross their path.

Deep within their underground temples, Lord Dredmor plots the next stage in his campaign of merciless brutality and world-terrorizing.

He’s probably sitting on an egg while he does it. There are a bunch of very large eggs down there, some of which are quite comfortable.

With six new skill trees, five new dungeon levels, a dozen new monster types, over one hundred new items, and a host of new rooms, features, and traps, the Realm of the Diggle Gods will challenge any adventurer – from a novice sword-poker to an advanced master of the arcane arts.

The Diggle Gods await your worship. It’s a very nice dungeon you have here, and it’d be a shame if anything happened to it.

Key features:

  • Six new skill trees: Veganism, Big Game Hunting, Werediggling, Emomancy, Piracy, and Demonology.
  • One Hundred New Items! .. ish.
  • Five new dungeon levels, in a variety of flavours!
  • New mysterious portals that lead to places that will kill you!
  • New scriptable rooms, providing joyful puzzles and traps!
  • A dozen new monster types to fight!
  • Polymorphing!
  • And More!
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Another Quick Headsup

The Dungeons of Dredmor expansion Realm of the Diggle Gods is almost up.  Unfortunately we have no clear ETA but we suspect it will either be late tonight or tomorrow morning.  Right now it appears that the issue is to do with a code package not yet being connected to the DLC on Steam’s end (if you purchase it right now, that purchase is tied to a “test app”).

Rest assured that we will let you know here and by twitter as soon as it is up.  If you have plunked down your hard-earned cash you will indeed get what you paid for: Werediggles.

Posted in Dungeons of Dredmor | 38 Comments

A Quick Headsup

A hotfix for 1.0.8 has now been sent to Steam, which fixes the vending machine crashes, the skill selection crashes, the crafting toolkit crashes, (hopefully!) everybody’s old 1.0.6 save games, and a few other things. It’s not up yet, but when it’s up we will let you know. We’re in the process of building new packages for Desura, and for HiB users.

EDIT: This includes a fix for the OS X version. Steve Jobs’s ghost has been laid to rest with the ritual offering of a black turtleneck sweater.

EDIT, EDIT: Up now.

EDIT, EDIT, EDIT: OS X users no longer crash. However, and I swear I can’t make this up, any OS X user grabbing the newest patch will be attacked by giant pink scorpion Diggles. We’ve sent a second fix to Valve, and it should be up in a bit.

(artist's depiction of the current state of the OSX build)

 

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Patch 1.0.8 is up; the DLC is not.

Patch 1.0.8 has now hit The Steam. We’ll be pushing patches out to the Humble Indie Bundle download-page and to Desura shortly. There are a few crashes that slipped by us – most notably, one crash in the crafting system, one crash drinking the new Diggle Nog, and one crash with the new vending machine looting; we’ll be mopping those up and putting out a hotfix tonight. We’re also not sure what’s going on with OS X yet, other than “a very bad thing”, but we’re trying to get this sorted out as well. Our current theory is that Dredmor is being haunted by the vengeful ghost of Steve Jobs, who was never keen on having games for OS X anyway.

… so, yeah. Hang tight, we’ll get this sorted, and in the mean time don’t drink the Diggle Nog. (This is good advice for life.)

DLC: We’re still waiting on a release date from Valve for this, but it is done. Unfortunately, the media seems to be running with the idea that it is out today as well. It’s not. It’ll be a bit; everything gets very silly at Christmas.

There has also been a request for a Changelog: we’ve posted it below.

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Posted in Dungeons of Dredmor, Modding, Programming | Tagged , , , , , ,
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