Author Archives: Nicholas

Retro and Pixel Fumes

We’re still working on Dredmor, and that price post and distributor announcement is coming, I swear.

While you wait, though, why not take Inaria out for a spin? It costs the same amount as Dredmor will – $4.99 – and while it’s not a roguelike, I find myself instantly remembering what it was like to be… six, seven? … and playing Ultima: Quest of the Avatar on the original Nintendo Entertainment System, desperately wanting to make RPGs, and not just any RPGs but the RPGs I saw in my head. I suddenly remembered working with the DC Games RPG Toolkit – a very early, shareware toolkit for making Ultima-style games, sort of what RPG Maker might have been like if it was written in 1987 by a bunch of Europeans who had never even heard of Final Fantasy – and trying to shoehorn whatever I wanted to achieve – whatever that was! – into a program that was clearly not designed to accommodate my grand, nebulous vision.

The dark secret of retro gaming is that when you revisit these old, early giants of your youth, they’re never as good as you remember them being. They’re slow, sludgy, grindy, full of filler and stodge, and ultimately an exercise in patience and frustration that we all played because it was perfectly okay to play a game where you had to make maps with graph paper. This is where Inaria comes in: it’s the game we all remember playing, and not the game that we actually played with all of its faults and limitations.

For five dollars, you owe it to yourself to remember what it was like to be five. Me? I find myself remembering why I started doing this, which is a very easy thing to lose sight of when you’re working on a game and it feels like it will never end.

You can find Inaria at http://www.viridiangames.com/ and I hope you will give it a whirl. (Did I mention there’s chiptunes and dancing?)

Posted in Games, Other Games | 2 Comments

A Price for Dredmor

We can now announce that the price for Dungeons of Dredmor is $4.99. There will be more on this later, including the hows and whys of this decision, but we think it’s the right one.

More fun announcements coming soon! Watch this channel!

Posted in Dungeons of Dredmor, Gaslamp | Tagged ,
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On Mod Support

Very briefly, because people keep asking: “Can you make mods for Dungeons of Dredmor? What is the plan for modding for Dredmor?” Emphatically: a) yes, b) what is contained below.

{ read this article }

Posted in Dungeons of Dredmor, Games, Gaslamp, Programming | Tagged , , , ,
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On Shipping

Time for more coffee; while that brews, let’s do a blog post. Let’s talk about polish, a topic that is near and dear to my heart. (EDIT: Now with addendum.)

First off, an enormous thank you to all our beta testers. Dredmor is so much better now than it was two weeks ago, and this is thanks to your input, crash bugs, feedback suggestions, gameplay complaints, and balance issues. Hang in there guys, I know you’re burnt out. For everybody not in the beta: hang in there, we’re so close to the end it’s amazing. There have been times when I thought this day would never come.

So what *are* we working on? Polish, mainly.

There was a thread on the Positech Games blog that gave me a few ideas about what to write about while I wait for coffee. Cliff… well, I don’t actually know why I read his blog; he mainly spends his time writing about a) how awful it is to be an indie, b) why everybody should be paying $29.99 for Gratuitous Space Battles, and c) how horrible it is to have to deal with municipal planning authorities in the United Kingdom. (The last complaint is fairly universal.) Meanwhile, Alex Mosolov, whose game Starfarer you should all be playing, just gets on with making a game, and is letting you pre-order for $10 and suffer along with him as he works on the alpha. Guess whose attitude I like more? And guess who just posted, excitedly, that he decided to quit his job to work on his company full-time? (Also, unlike Gratuitous Space Battles, Starfarer actually lets you pilot a spaceship. I think that’s a selling point.)[1]

That said, I usually get ideas for blog posts from reading the Positech blog, so there you go. Today’s post at Cliff’s blog was the usual “Argh Indie Pricing” thread. We still haven’t made a pricing announcement for Dredmor other than the < $10 thing, but we do have one in mind. It’s a shame that the final price for Dredmor isn’t higher, but there is a recession on and I will be the first to admit that there is a lot of competition out there for your gaming dollar. Nothing new there. The next game we make, we are committed to having production values that clearly justify a $19.99 price, both to ourselves and everyone else. That’s all there is to it. What is interesting in that thread, though, is the following comment from a poster – a comment that has massive, incredible value:

If there’s something I want to say it’s this:
Indie games need more polish to be able to sell for more.
Most devs don’t have the money for that amount of polish, but they do have the time, even if it means taking a part time job to survive. If a game looks unpolished, with bad graphics, bad sound quality, music, uninteresting characters etc, then no matter if it’s indie or not, it will fail, and people won’t want to buy it, not at the full price.

Yes, exactly what he said.

{ read this article }

Posted in Dungeons of Dredmor, Games, Gaslamp | Tagged , , , ,
13 Comments

Dredmor IRC channel? You heard it here first…

Somebody has set up a Dredmor IRC channel on #dredmor at FOSSNet. I can’t guarantee we’ll hang out, but we’re kicking it there now.

EDIT: Apparently, there is a Web Chat Thing you can use here: http://webchat.fossnet.info/?channels=#dredmor — enjoy!

Posted in Dungeons of Dredmor, Gaslamp | Tagged
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New Trailer Up!

As Dungeons of Dredmor approaches a release – and yes, folks, it will still be before Duke Nukem Forever – we have put together this fabulous new trailer to show you what we’ve been working on.

Additionally, we now have a website up at http://www.dungeonsofdredmor.com where you are encouraged to sign up to be notified the moment that Dredmor ships – and, as an added bonus, if you enter your e-mail in our handy little drop-box, you will automatically be entered into our free Dredmor give-away contest. Go check it out!

Posted in Dungeons of Dredmor, Game Design, Games, Gaslamp, Website | 1 Comment

Happy Birthday, David! (or: Programmer Art Ahead)

As you all know, it is a tradition amongst the Gaslampers that when somebody has a birthday and we can be bothered to remember it, David draws them a birthday comic.

Sadly, today is David’s birthday. He mentioned this to me this morning, prefaced with a mournful “… I hope somebody draws me a birthday comic.”

“Ah,” I said. “It could be arranged…”

Consequently, I took graphics tablet in hand and set out to draw something suitable. After an hour or two, I had this:

… let us never speak of this ever again.

 

BONUS picture from the Twitter-feed:

Posted in Gaslamp | 3 Comments

On the Forums

The good news: we have people who want to access the forums. This is good, if a bit out of character.

The bad news: we’ve had a number of people who have tried to sign up but have received messages about “Banned IP Addresses.” Rest assured, we love all of you, and your IP is probably not banned deliberately. Derek, our top-of-the-line webmaster, has been roused from his smoky Chicago office and is desperately scrambling to find the neural stimulyzer needed to repair our malfunctioning websoftware. We’ll let you know when it’s working; in the mean time, if you too have suffered from a banned IP address, let us know via the contact information conveniently located in the panel on your right.

This would be a good time to come hang out with us on Twitter. Just saying.

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