We are fairly well-convinced that this is the way to go: the game is actually a lot more engaging now, the only problem is our current director thinks that rooms *literally* full of traps are a good idea without so much as a “hey, this might be a trap room” sign, so we’re working out kinks.
Also, I would currently analogize our relationship to our bug tracker with a guy with a shotgun and a horde of shambling zombies. Â Thankfully there’s lots of ammo and it’s a big shotgun, and he’s smoking a cigar.