Dredmor Beta 0.3 is now live. I have to go poke the Win32 one, since really OS X is now on, uh, beta 0.3.1 (and we’re on 0.3 on Win32; the change is just an updated skill panel which David somehow delivered in between my compiling the two builds.) Most of our changes this round have been balance related, as well as resolving a few crash bugs and making some Fun Stuff work again.
Next update: 0.4, the UI Rewrite of Doom where we take everything we learned from playtesting 0.1 and 0.2 and redo the user interface, again. Wouldn’t it be nice if there were modular libraries that we could use to reconfigure our user interfaces on the fly, and across the codebase, without major code changes?
What can I say? Apple has always been ahead of the game in UI design.