We’ve finished Dredmor 0.94, and are busy trying to figure out what we need to fix for Dredmor 0.94.1 (a handful of minor bugs that weren’t worth stopping the build today for) and 0.95 (???) Based on where we are right now – the start of the game is looking good and polished, but the end game and middle game is still in need of work. We’re looking at how to address that with 0.95, but here’s where it gets encouraging: most of what is left in the TODO for the game – the entire game! – is scripting and content creation. Not much code appears to be needed from me, which leaves me relegated to bug fixes, little pieces of polish, and of course tackling some of the last few little design issues. I’m sure that my bugtracker will fill up again, but it’s very nice having only seven code issues sitting between me and shipping.
Be advised: we may start mining the beta list shortly for more testers. You lucky, lucky people.
Thats awesome. Looks great too ^_^
Congrats guys, seriously! It really is close to done, and I’m eager to throw money at you.
You, me and half a dozen other people I know, Lekon- I’m glad to hear things are shaping up! That screenshot fills me with a mixture of glee and sorrow, however. Something about a place called “The Maze of Cake(s)” is troubling- Are the walls made out of cake? Or does it just have cake-themed wallpaper?? And why is that coil of rope twinkling?? These mysteries are both intriguing and horrifying.
It’s actually copper piping, not rope, and it twinkles because otherwise you wouldn’t know that it was treasure that you were supposed to pick up. (Or something.)
If you want to imagine that it is twinkling with malicious glee/because it’s a vampire/because it is now diamonds, feel free to do any of these things.
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