Happy new year from all of us at Gaslamp Games. 2011 is gonna be huge. Some housekeeping:
– Did you know we have one of those damn-fangled Twitter-things? Why not give it a look? In particular, I’ll be Live-Tweeting my work session for a bit today, and maybe tomorrow as well. We’ll see how it goes.
– We’re also on Facebook. Just search for Gaslamp Games and you’ll see us. I don’t know what we’ll do for Special Facebook Content, but I’m sure I’ll think of something.
– Congratulations to fellow Roguelike makers QCF Design whose game, Desktop Dungeons, was nominated for the Seamus McNally Grand Prize at the 2011 IGF this year. This’ll be a lesson to us: we didn’t end up submitting a build of Dredmor to the IGF last year because a) it wasn’t in a particularly good state at the time, but also b) because we didn’t think a Roguelike had a good chance of placing anywhere. Shows what we know. There you have it, folks: 2011 is clearly the year of Roguelike Domination!
More importantly, perhaps: over the holidays the collective Gaslamp crew managed to recharge our batteries and get a lot of work done. The game, replete with a new combat system, a new skill system, multiple resolutions, and the blasphemous presence of Numbers all over the place feels like a game, and that’s a sign that we’re getting close to shipping. Now, if you’ll excuse me – these 52 bugs aren’t going to fix themselves, you know.
Sounds like you guys have it well on its way! Keep up the good work and I can’t wait to test/play it out.
Don’t have a twitter so you won’t see me as a follower, nor a facebook but I’ll keep watching it!
Started following you guys on Twitter a few months ago, been enjoying the posts all day. Really looking forward to this one.
Hey happy new year 2011 too …
I saw your game introduction in http://www.lgdb.org/
Kind of liked your work, can’t wait for the release.