The uncivilized reaches of the Frontier teem with Creature great and small from wind-swept steppe to miasmatic bog to roiling dark seas! What hold these wilds for the enterprising Adventurer, the industrious Bureaucrat of the Royal Charter Antipodean Seas Trading Company?
Why yes, we’re stumbling back into consciousness from the holidays and need to fill a post with pictures of stuff so we don’t need to think too hard about being terribly clever. Bear (heh) with me here.
Birds, perched and elsewise
Ah, those devious eyes – scheming, always scheming – those beating wings. I speak of BIRDS, terror of the open skies. Singing of songs of torment at unutterably early hours of the day. BIRDS.
Butterflies
These are pretty simple, really, because they don’t need to do much but flit around awaiting sampling as Prestigious Specimens by inquisitive Naturalists seeking to enhance their collections and the glory of the Queen.
(You can also see how Joseph is getting as much mileage out of his grass chunks as possible in these Potemkin Renders. They’re actually a problem in-game due in part to some immature rendering settings with regard to texture alpha as well as mipmapping hurting the detail of very small textures. Tweaking the range at which mipmaps are used helps, but those tiny little gaps between grass blades still get destroyed when viewed at a distance we we’re going to have to revise the texture by scaling upward and taking a more stylized painterly approach.)
The Fishes of The Seas
Fish: the soggy, slimy bread-basket of the seas just waiting to be caught up and dried with a liberal application of lye so your people will have something unidentifiable to eat sometime next year.
(Mr. Triolo has been busy creating delightful animations for these — it was a pretty simple set, all told, as fish don’t actually do much other than flop about in one way or another.)
Woolying The Aurochs
What good is a cold Aurochs? Not much, but this is not your common woodland Aurochs of the Home Counties, docile and pleasantly-tempered as any rustic beast of The Farm. Nay, this behorned, robust ogre of a Bovidae is a surlier and hardier beast.
Capybara? Oh, there’s one around here somewhere. It’s a shy little guy so maybe for the next post for a slow week we can show off some more of the varied peoples of The Kingdoms Of Beasts And Fishes.
There is a game where catching butterflies increased carry weight limit.
Just said (wrote, duh) it because of the tags.
Whoa, are you talking about Stranded? I was beginning to think I was the only who ever played it. 😛
Capybaras aren’t “little”. They’re kinda huge. For rodents, anyway. And tasty. For rodents, anyway (actually, they taste really good).
“best use of dragonflies since Jurassic Park on the SNES”
STOP PLAYING ALL THE SAME GAMES THAT I DID WHEN I WAS A KID!!!
In the Royal Academy of Taxonomy, fauna are ranked according to the categories Labor, Decor, Maintenance, Savory, and Sweet.
… no umami?
Love the fish flopping animation! Question: how much do you think these creatures will actually come into gameplay? Will they mostly be pretty things that start Mysteriously Disappearing as your colony advances? Or will they be things you actually have to keep an eye on, such as: “Oh no, the meadows don’t have butterflies anymore, that must mean Something Evil is lurking about” ?
The liveliness and general demeanor of wildlife will indeed be impacted by the health of the environment. An untouched meadow is very different from the quarry behind the pickling factory is very different from the Canyon Of The Screaming Obelisks.
What about the Rolling Dunes of Pyramids Annoyed by the Screaming Obelisks Next Door?
Unfortunately if it’s not past 11 they’re allowed to do whatever they want.
Will animals avoid sources (or beings) of madness? And if that’s the case, can you use the howling of dogs to find those sources?
Keep up the good work in 2013
I thought squids inside deers already established that all animals are equal, but some animals are dumb enough to get squids stuck into them.