EXALTATIONS UNTO KRONG! While he cannot disclose any sales numbers, he is exceedingly pleased by sales of Dungeons of Dredmor, bringing Krong in all his glory to the masses (and also that slimy, good-for-nothing Lutefisk God.) Long has his anvil-shaped heart awaited this moment, and he thanks his chosen Mightily.
Nonetheless, he hears the people crying. “Krong,” they say, “why hast thou abandoned us? Our game, it crashes. Our game, it has small icons. Our game, it lacks keyboard binding interfaces, yea, and other certain necessities.” And Krong didst look upon his people, in their despair… and wept.
And lo, so it came to pass that Krong didst re-chain Gaslamp Games to their anvils, and Gaslamp Games has come forth in order to help the people. And lo, a great Patch came to pass upon the land, to be released Early Next Week.
What is in said patch? Krong is so very, very glad you asked.
The following bugs have been fixed:
– Fixed: Anvils of Krong spawning in hallways for no good reason
– Fixed: crash that occurred when moving up stairs or down stairs, randomly
– Fixed: Knightly Leap now covers the full span of Knight Movements.
– Fixed: shopkeepers doing odd things when picking up and dropping items after load/save
– Fixed: crash when using invalid missile sprites
– Fixed: merchandise not cleared when you go downstairs
– Fixed: backwards conditional logic on ranged monster attacks means that monsters were not consistently casting spells; fixing this makes the Dungeon 95.2% nastier.
– Fixed: Current Active Skill crossing over between new games
– Fixed: the bug with save games overwriting themselves if you have two characters with kind of the same name.
And the following new things shalt be added:
– Key binding interface.
– Automatic Saves in the Case of Crashes.
– Changes to how Permadeath works. We’ll now delete the file when you actually die.
– Auto-loot toggle.
– SHIFT-Click and Click Reversal Button. (Makes SHIFT-Click work like CLICK! Makes CLICK work like SHIFT-Click!)
– Rapid selling of items in the store, yea, by holding the SHIFT-Click button and smacking the inventory while standing in a shop.
– Fifty New Achievements
– Steam Overlay Support, yea, though it is Experimental and Requires your Graphics Card To Support OpenGL
– In-game Leaderboards, Yea, For Messing With Your Friends
– Steak Grilling
– Magnification of UI elements to TWICE their Size (Yea, Though We Know Not How Far We Can Get With This In The Allotted Time, Though We Are Working On It)
All Glory Unto Krong!
EDIT: There will be future patches. We’re not dealing with content and gameplay balancing yet because we want to get this stuff fixed. Likewise, we’re not turning on the Mod Support yet because we want to get the core gameplay fixed. Et cetera, et cetera.
Really, it was mostly important to add the steak grilling. Raw meat is yucky.
Excellent
So can you grill Offal and Cubes of Flesh?
Also when you say(type?)
Fixed: merchandise not cleared when you go downstairs.
Does that mean that merchant stores/vending machines will restock their wares, or loot that’s been dropped will disappear?
More specifically: the bug that occurs when you go downstairs with stolen merchandise, walk into a store, walk out again, and then get picked up by More Dread Collectors.
(Krong asked me to tell you this.)
Ah I see.
PRAISE BE TO KRONG.
No fix for the archaeologist stuffs?
I still think it needs to be called ‘Dredscore’
All praise Krong!
^ Hear, Hear!
So wait… the merchandise in stores will change when you go up or down stairs?
Please fix the archeologist’s “it belongs in a museum” skill. No matter the price/value of the item it only ever gives little more experience than disarming a trap.
I normally get about 120exp for normal artifacts in the earlier floors. There are a few cases where you can get 0 though, if the artifact displeased Krong or you rerolled it with the other Archaeologist skill.
I’ll make sure this is filed as a game-play balancing bug. As Nicholas mentioned, we are looking forward to giving the game balance a thorough go-over, but right now we’re squashing “bad weirdness”
Hi, great game you got here! 😀
Anyway, can you please include one teensy-bitsy bit of feature please?
One command to rest until healed, or a monster comes into view, whichever comes first.
Spamming space bar just make me a sad panda 🙁
+1
+1
+1
+>9000
I definitly support this. Same kind of stop condition (Evilish Evil of Evil in FOV) should apply when you move by the way. On that last note, would be nice to be able to move via the minimap as well.
Is there a bug where I put something on a shop pedastal to see it’s price – click don’t sell – then lose the item somehow.
Sounds great.
How does the autosave work? I think a quick save button could be good too.
OH MIGHTY KRONG!
Please let us repeatedly see windows onto thy soul of inventory, crafting and other such soul-seeing windows in the same spot between prayer sessions!
And also the minimap window size! Let us see that remain at the chosen size between prayer sessions!
That would definitely be a nice addition.
No fix for broken skill-lines such as dual-wielding? Where the final skill subtracts skill points instead of adding them, and where the skills leading up there does nothing at all?
Still, awesome patch, I have faith that Krong will fix these issues before people tire of waiting.
PS. So looking forward to the 50 achievements! Hoping for some really funny/weird ones. =)
We’re aware of some dual-wielding weirdness; hopefully we can take care of those issues soon as well.
Regarding the achievements: I’m pretty sure you won’t be disappointed =)
PRAISED BE KRONG!
Dear god of steel and pwnage Krong. There is a issue this humble servant of steel must tell you. The music stops playing sometimes if i enter the previous or next dungeon, but only sometimes, if i go to the merchant his music starts and after i leave him, everything is fine again.
Spent 10 hours playing this allready and im happy with the game, its fun,hard,funny and rewarding.
Praised be the allmight god of steel an pwnage Krong, the better god than the fishy smelling Lutefisk.
Yeah… there’s some musical bug going on right now. We’re on it. Thanks for your comment, Praise Krong!
I’ve only been playing for a little bit, and I’ve noticed something I think is a fairly troubling design flaw. Correct me if I’m wrong, but there’s nothing keeping you from standing still and healing to 100% mana and health after every fight. Most roguelikes have a hunger system, which puts time pressure on the player to keep moving. As it is, there is very little reason to use the food items outside of battle, which I somewhat get the feeling was your intention. I don’t think it would be a huge change to the game if you were forced to eat some of the massive stockpiles of food you amass every now and again.
This is the result of a design battle between the authenticity of traditional roguelikes and the desire to make them more approachable. I will admit, giving players incentive to sit around spamming the space bar key until it falls off isn’t the most ideal situation. There are a few things we could try, but just know that we’re thinking about it.
Traditional roguelikes like Angband they allow you to rest in place for 500 or so turns before you get hungry, which is enough to heal fully several times over. There are also easily found items that make it so you never have to eat again (Rings, artifacts with the power). Basically, hunger in roguelikes has been a minor annoyance they is easily put to rest after getting an artifact or two since most satisfy hunger. Resting in place without any penalty is pretty common.
The only one where it is annoying more than anything is Crawl, which makes you eat something every five turns, and on top of that your food itself rots and becomes inedible. Something like that would probably ruin DoD. I’d prefer something like the normal roguelikes like Moria/Angband/Larn/Nethack.
Do you have any plans to fix the way the game lags when the song changes? It’s kind of annoying, and it still does it when the music volume is all the way down.
We’ve heard that on many machines there are performance issues. We are investigating it, but these issues will likely not make it into the next patch.
I find it especially odd since I’m running the game on a nice computer – with a quad-core processor and a decent graphics card.
I suppose I should mention another performance issue I’ve run into. When I encounter a zoo, I find a narrow hallway and kill them all at the same spot one by one. I have a suspicion that the game is somehow trying to render all the dead bodies (or the blood) of monsters on that one tile, because when I go near it, the framerate drops by a lot.
+1
All praise mighty Krong!
Great news guys, the game rocks, but I will most likely not play it for a while, at least not until some balance issues are resolved. But it sounds like you guys are on that as well, so happy day.
Thanks gaslamp games for a fun game.
Hurrah for steak grilling!
What’s the problem with high scores, by the way? Every time I die, I see that high score tab on a tombstone, and when I click anywhere, it disappears. Doesn’t show up in the high scores on the menu either, just a blank tombstone.
We’ll look into it. If there is a bug here, it will likely get resolved when we add in-game steam leaderboards.
Will the game run fine offline as well?
Just wondering because I’d like to put this on my vacation laptop for days when it’s raining with nothing to do.
Krong sayeth “NO. A KNIGHT MUST ALSO JUMP UP AND TO THE LEFT,” and so the Gaslamp fulfill his wish, and it was good.
Er, is the UI size going to be an option in the menu or something? Because I REALLY don’t want the UI to get doubled, the size is perfect as it is… I’m not 90 years old and blind.
I have to second this.
It’s an option, don’t worry =)
Thank you 😀
Can you make the JUST QUIT prompt more obvious? It said it would not save my game, but I had already saved it a moment ago, started the game and decided to quit so I thought I owuld just click on “just quit” I did not realize it would -ERASE- my game. I lost so so many hours on a decent running character because of this. :C
Looking good, minions. Can we maybe also get some more potion recipes, especially ones that use mushrooms from the fungal arts skill more?
Also maybe more food recipes? 🙂
Cool stuff!
And blood for the blood god! Oh wait…
Thanks a lots guys!
Really great game you made and i really feel that you wanna help us players have a super great experience. Lots of help for fixing the bugs and making the game better. LOVE the shift-click auto-sell auto-inventory. That one was a pain without. Anyway, thanks again for your great game. Keep up the good work!
Beat Lord Dredmor yesterday. Those diggles get mean.
Dual wielding helped alot, I seemed to be doing best if I could reliably one hit most creatures.
Smithing seems really powerful as well, by level 2 or 3 I had aluminum armor and boots, the runed helm, and 2 steel weapons to wield. Those stayed with me until the latest levels when I finally found better equipment.
Best game I’ve bought in years. Can’t wait for additional content and fixes.
ive had this exact problem
Magnification of UI elements = +1
Really hope this includes larger item icons – much needed.
*shopkeepers doing odd things when picking up and dropping items after load/save
It ddnt happen to me, when i picked up an item from the shop all the shopkeepers in that level just disappeared. I hope this is fixed in this bugfix 😛
Krong blessed this update.
+1 Awesome
I hope we will get a quick shortcut for saving our game.
All Hail Krong! For he is mighty and benevolent and gives his followers what they want.
Just thought I’d let you know that fullscreen doesn’t work in the Mac OS Lion Golden Master so you may want to fix that considering Lion is coming out soon.
Known. This breaks *every* single SDL application ever made, BTW. 🙂
A little more mouse sensitivity would be nice.
There should be an option for a less abundance of items. I don’t like leaving anything behind 😛 and fill up too quick!
ALL GLORY BE TO KRONG.
I just want to say I liked this game, then I read the classics joke on the Scutum description, then I loved it. Many praises to Krong for blessing us with such a thing. You guys are awesome.
One of the major additions would be (needs a lot a work though) “see-what-you-wear-while-moving-around” feature. I would like to see my character with armors and stuff. But I understand if this isn’t possible. Darn good game!
It would definitely be possible, but would also take a lot of work. On a kind of related topic, they should do what killing floor did. Release character packs (Purely cosmetic, no other advantage what so ever) for around 1€. You’d be getting different cool (hopefully) characters and supporting the developers so they could work on stuff like “See-what-you-wear-while-moving-around” and they wouldn’t have to go the way Magicka went with their payed DLC content.
You can reliably steal items from shops by picking them up and dropping them as close to the shop entrance as possible, and then going out of the shop and picking them up. Of course you can never return to that shop again, but it feels like a small price to pay for say a 20k value item.
Feels more like an exploit than anything else, would be nice if you looked into it.
Any chance you could look into Vampirism scaling? Starts off okay, peaks at around character level 6-8 and goes straight to 1hp a hit after. Makes surviving kinda hard later on!
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Great – the save on crash thing will bring me back to an active player. I lost 3 of my 4 characters to crashes and I had sworn off this game!
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Hey guys, I just spent all weekend playing. Was sort of disappointed that I hadn’t run into any baddies with range.
Can you elaborate on this spellcaster change? What enemies are supposed to cast but don’t?
I think the short answer is yes. There was a glitch in the AI where in some cases they would be in an ideal position to use a spell, but the algorithms we have were telling them to not bother.
Lost a character today to the stair crash bug 🙁
Very much enjoying the game otherwise, great to hear the issue known and is being fixed. Looking forward to the patch!
Not sure if or how this can be fixed, but another possible change to look into is making it so that you can’t save your game the same instant that you die. Every time you try to load up the save it immediately says you’re dead and makes it unplayable. It has something to do with dying from a buff wearing off right after hitting the save and continue button.
I suppose Krong has punished me for saving at very low health. I will not question his judgement.
I believe that some roguelikes combat this by having nasty powerful enemies spawn on a level if you linger for too long. Maybe this would work? There could be messages warning the player when they’ve lingered on a level too long, so that they aren’t taken by surprise.
Why should we punished for wanting to explore a level fully?!
Because it makes me laugh.
Who cares how long someone stays on a level? As it is designed right now, you go up again to restock on fud and booze.
Do people really was a game that kicks you in the nutz already to be harder?
… apparently, they do. Who knew? 🙂
When exactly will this patch come out, can’t wait for it personally 😀