It’s been quiet, which means we’ve been working hard. The Business Acumen guys are on the case, taking our slavishly-created product and figuring out the hows and whys of getting it to the masses. We have learned an enormous amount about contract law, which was extremely boring and killed my will to live for a few days. We got picked up by a few websites. Hi, websites! So, yeah, it’s been pretty quiet.
In the absence of anything else, we passed a recent build of Dredmor to a couple of ardent followers on Twitter. To our joy, they’ve been having a wonderful time, exploring the skill trees, using all the skills that David and I never use when playing the game, and generally having a whale of an experience. Some quotes:
“You love dungeon hacks? You need it [Dredmor]. Throw some humor in with some hardcore nethack-inspired gameplay and a slick GUI and you have the best indie RPG I’ve played since Avernum 5.”
“You really have an amazing game on your hands here. Gameplay wise, it’s near perfect. Really wacky, challenging and fun.”
“Initial feelings of Dungeons of Dredmor: I dig it. First levels a bit happy on the diggle spam, but it really pokes fun at Roguelike Tropes.”
“What’s your favorite part about Krong? MINE IS KRONG”
“I keep getting flashes of that same charm that was in all the Quest for Glory games, the various little touches.”
“DUDE BE CAREFUL DIGGLES ARE EVERYWHERE THEY CAN’T BE TRUSTEEEEEEEEDDDDDDDDDDDDD”
“Really loving it. Got about 4 floors down until the entry to the stairs crashed the game, heh. Definite purchase though.”
“Enough good things can’t be said about the in-game texts.”
“I love traps. I love placing them and letting enemies murder themselves slowly while they chase me around.”
“KROOOOOOOOONG!”
… so, yeah, that happened. Why not follow our Twitter-feed? Do it or the Diggles will eat you.