Yes, this is how we do things at Gaslamp.
The other day I was banging on the latest release candidate for Dredmor’s Beta v0.2 for Nicholas and I noticed that rather than things simply not working or, worse, crashing the game I was coming up with more issues that had to do with balancing and tweaking the game. It’s a fine point that we’re reaching; This is turning into an exercise not of making a game anymore, but of trying to make a game good.
It’s a good place to be. Soon, I keep telling myself, it’ll happen.